Welcome aboard Phallic.
Hendu how do you do this?
Today been importing DEM files from NASA SRTM 3 arcs/second (1 pixel represents 90 meters).
The code does
- Unzip the DEM file,
- Swap bytes for Little Endian,
- Convert to bmp,
- Generate topo color map from elevations,
- Generate lightmap,
- Then bake lightmap into texture (1201X1201 pixels),
- Resize the heightmap to 257X257 pixels
- Render ...
and yes of course it is where I live hahaha