SuperTuxKart 0.7 - official release
Re: SuperTuxKart 0.7 - official release
Ok i finished the challenge "follow the leader". Weird that we can't beat him but whatever , maybe you should make it clearer to those dumb idiots like me. Something "keep close to the leader" instead of "follow the leader", I dunno.
There is an error in the French translation "unlocked" => "déverrouillé" and not "déverouillé".
Also I've discovered another bug, try setting startup penalty to 0 ^^ I wanted to take a screen of it but Print screen doesn't work and there is no bind to take a screenshot in the game. This is an important feature so that people can show you bugs.
Btw, I've just discovered the "steep turn", makes things easier indeed ^^
There is an error in the French translation "unlocked" => "déverrouillé" and not "déverouillé".
Also I've discovered another bug, try setting startup penalty to 0 ^^ I wanted to take a screen of it but Print screen doesn't work and there is no bind to take a screenshot in the game. This is an important feature so that people can show you bugs.
Btw, I've just discovered the "steep turn", makes things easier indeed ^^
Using trunk with mingw/gcc 4.6, Windows 7 64 bits driver opengl
Re: SuperTuxKart 0.7 - official release
Actually I think "follow the leader" is better to use, since "keep close to the leader" could be also in front.teto wrote:Ok i finished the challenge "follow the leader". Weird that we can't beat him but whatever , maybe you should make it clearer to those dumb idiots like me. Something "keep close to the leader" instead of "follow the leader", I dunno.
Heh, once I discovered that the game became a lot easier tooteto wrote:Btw, I've just discovered the "steep turn", makes things easier indeed ^^
Working on game: Marrbles (Currently stopped).
Re: SuperTuxKart 0.7 - official release
Thanks about the french translation issue report, I fixed it.
Regarding setting penalty time to 0, can you clarify what you mean?
About features/game rules you didn't know about, we will eventually add a tutorial. But meanwhile there is the help screen
Regarding setting penalty time to 0, can you clarify what you mean?
About features/game rules you didn't know about, we will eventually add a tutorial. But meanwhile there is the help screen
Visit us at http://supertuxkart.net
Re: SuperTuxKart 0.7 - official release
That's where a screenshot feature would have come in handy. In fact when I set it to 0, the "you get a 1 second penalty" or so is repeated a dozen of times at the same time towards the bottom of the screen. I can send you my xml config if you can't reproduce that bug.Regarding setting penalty time to 0, can you clarify what you mean?
don't bother with a tutorial, everybody has played mariokart already and the game is not complicated. Eventually, I always check controls to see if I miss some exotic control and I guess everyone does that. It just took me longer than usualAbout features/game rules you didn't know about, we will eventually add a tutorial. But meanwhile there is the help screen
Using trunk with mingw/gcc 4.6, Windows 7 64 bits driver opengl
Re: SuperTuxKart 0.7 - official release
I hate it when I press the acceleration key at the beginning :\
Maybe you could make the warning show first (instead of nothing at the start of the race(before it starts counting)) and only after it's finished showing the warning check for acceleration key press and apply the penalty.
Maybe you could make the warning show first (instead of nothing at the start of the race(before it starts counting)) and only after it's finished showing the warning check for acceleration key press and apply the penalty.
Working on game: Marrbles (Currently stopped).
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Re: SuperTuxKart 0.7 - official release
yep, i agree too.serengeor wrote:I hate it when I press the acceleration key at the beginning...
Re: SuperTuxKart 0.7 - official release
Penalty is no problem, just use metronome like me.
The sound before start of race, that counts time to start, have tempo of 60bpm.
So, I am setting my metronome to 240bpm and using 4/4 metre.
First beat is accented, then three next beats sounds normal, then again one beat is accented and then three next sounds normal.
You have to start metronome at the moment of the first "ding".
This is what you will hear:
supertuxkart: ding (pause) | ding (pause) | ding (GO!)
metronome: DING ding ding ding | DING ding ding ding | DING
You will precisely hear when the race will start, so just press accelerate button on 8th ding.
I am using this method and it works perfectly.
The sound before start of race, that counts time to start, have tempo of 60bpm.
So, I am setting my metronome to 240bpm and using 4/4 metre.
First beat is accented, then three next beats sounds normal, then again one beat is accented and then three next sounds normal.
You have to start metronome at the moment of the first "ding".
This is what you will hear:
supertuxkart: ding (pause) | ding (pause) | ding (GO!)
metronome: DING ding ding ding | DING ding ding ding | DING
You will precisely hear when the race will start, so just press accelerate button on 8th ding.
I am using this method and it works perfectly.
Re: SuperTuxKart 0.7 - official release
Cheater
But at least you went to the trouble of creating a hardware cheat.
But at least you went to the trouble of creating a hardware cheat.
Re: SuperTuxKart 0.7 - official release
Thanks for once again mentioning the "sharp turn" button and not identifying which key it is ? The"help" menu also makes this acknowledgement and then does not tell you which key it is. Apparently the new .7 is much better at corners without needing the "sharp turn" button. Well this is good, considering know one seems to know where this button is!
Re: SuperTuxKart 0.7 - official release
terryeh, we don't mention which one it is because it's configurable. you can go in the options menu to see your current bindings
Visit us at http://supertuxkart.net
Re: SuperTuxKart 0.7 - official release
Hi,
we have just released version 0.7.3 of SuperTuxKart, as always available from our downlad page.
Most important improvements:
Cheers,
Auria & Joerg
we have just released version 0.7.3 of SuperTuxKart, as always available from our downlad page.
Most important improvements:
- New Minigolf track (don't let its childish look trick you, it is a very challenging track )
- New Zen Garden track
- New Subsea track
- New Island battle arena
- New Suzanne kart
- New weapons 'Swatter' and 'Rubber Ball'
- Improved bubble gum
- Added Thunderbird as race referee
- 3 Strikes Battles now displays lives as spare tires
- See progression during Grand Prix
- Better placement of rescued karts
- New graphical effects
- Improve physics for tall karts (e.g. Adiumy)
- Improved kart control at high speeds
- Lots of bug fixes
- Transition track-making to blender 2.5/2.6
Cheers,
Auria & Joerg
Re: SuperTuxKart 0.7 - official release
Nice!! The game is getting better and better on each release!hiker wrote:Hi, we have just released version 0.7.3 of SuperTuxKart
My company: http://www.kloena.com
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My blog: http://www.zhieng.com
My co-working space: http://www.deskspace.info
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Re: SuperTuxKart 0.7 - official release
I FRIGGIN LOVE SUPERTUXKART!!!!!!!
(But I didn't know it was made with irrlicht)
I assume this is THE SuperTuxKart, the same as in the Ubuntu software center?
Anyhow, I LOVE THIS GAME!!!!!!!!!!!!!!
(But I didn't know it was made with irrlicht)
I assume this is THE SuperTuxKart, the same as in the Ubuntu software center?
Anyhow, I LOVE THIS GAME!!!!!!!!!!!!!!
"this is not the bottleneck you are looking for"
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Re: SuperTuxKart 0.7 - official release
I love this game !!!!
It is very entertaining.
Something good had to be done with Irrlicht.
It is very entertaining.
Something good had to be done with Irrlicht.
Follow me on twitter: @themrcerebro
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Re: SuperTuxKart 0.7 - official release
This is probably one of my top 25 PC games....
"this is not the bottleneck you are looking for"