GuiPictureFlow for Irr (Update)
GuiPictureFlow for Irr (Update)
This gui component not use RTT for create drawing, only gui draw function
Source see here
http://gameinc.svn.sourceforge.net/view ... athrev=249
Source see here
http://gameinc.svn.sourceforge.net/view ... athrev=249
Last edited by dalerank2 on Fri Dec 03, 2010 10:12 am, edited 2 times in total.
Amazing!
Hey man,
Amazing stuff!
I have a question for you:
Hahahaha
Amazing stuff!
I have a question for you:
Code: Select all
void ask_for_code()
{
if (code==updated_version)
std::cout<<"Thanks dude!!"<<std::endl;
else
{
std::cout<<"Can you post the updated version? \n it would be of much help to me! \n Thanks!!"<<std::endl;
}
}
you can find working code here http://sourceforge.net/projects/gameinc/
-
- Posts: 53
- Joined: Tue May 19, 2009 12:18 am
Re: GuiPictureFlow for Irr (Update)
Can you post some sample code about how to use this snippet ?
-
- Posts: 1010
- Joined: Mon Oct 24, 2011 10:03 pm
- Location: 0x45 61 72 74 68 2c 20 69 6e 20 74 68 65 20 73 6f 6c 20 73 79 73 74 65 6d
Re: GuiPictureFlow for Irr (Update)
nice... but I agree with manik_sheeri
"this is not the bottleneck you are looking for"
-
- Posts: 53
- Joined: Tue May 19, 2009 12:18 am
Re: GuiPictureFlow for Irr (Update)
Seriously, I want to use this snippet in my project but I have no idea about how to use it.
Can anybody help me here ?
Can anybody help me here ?
-
- Admin
- Posts: 14143
- Joined: Wed Apr 19, 2006 9:20 pm
- Location: Oldenburg(Oldb), Germany
- Contact:
Re: GuiPictureFlow for Irr (Update)
Well, I guess he uses it in his own project as well. Just browse the code!
-
- Posts: 53
- Joined: Tue May 19, 2009 12:18 am
Re: GuiPictureFlow for Irr (Update)
I have already downloaded the source code but there isnt any snippet where this is used.
I hope I am not missing anything here.
I hope I am not missing anything here.
Re: GuiPictureFlow for Irr (Update)
you can find new version of this control here http://irrlicht.sourceforge.net/forum/v ... =6&t=44715... if you need only this control you may refactoring this class http://gameinc.svn.sourceforge.net/view ... h?view=log... if you have some question talk me with skype dalerank_st