Code: Select all
video::SMaterial mat;
mat.Lighting = false;
mat.DiffuseColor = SColor(255,255,255,255);
mat.PointCloud = true;
driver->setMaterial( mat );
driver->drawMeshBuffer( node->getMesh()->getMeshBuffer(0) );
/*
driver->drawVertexPrimitiveList(
node->getMesh()->getMeshBuffer(0)->getVertices(),
node->getMesh()->getMeshBuffer(0)->getVertexCount(),
0,
0,
node->getMesh()->getMeshBuffer(0)->getVertexType(),
scene::EPT_POINTS,
node->getMesh()->getMeshBuffer(0)->getIndexType()
);
*/