Deferred Rendering
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Re: Deferred Rendering
Can your irr renderer could be build easily on windows? (MSVC)? I checked for an archive of the full source but there none. For the moment Sudi one seem simpler to try out... (Not really looked at yours, and not tried Sudi yet)...
Re: Deferred Rendering
hint: mine is better (although i have no shadows, yeah)
just click the get source button, a download will start, there's a c::b project with both windows and linux build targets
there are also two downloads: media.7z - media files needed to run RenderTest(a demo app) and bin.7z - pre-compiled linux binaries
just click the get source button, a download will start, there's a c::b project with both windows and linux build targets
there are also two downloads: media.7z - media files needed to run RenderTest(a demo app) and bin.7z - pre-compiled linux binaries
irrRenderer 1.0
Height2Normal v. 2.1 - convert height maps to normal maps
Step back! I have a void pointer, and I'm not afraid to use it!
Height2Normal v. 2.1 - convert height maps to normal maps
Step back! I have a void pointer, and I'm not afraid to use it!
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Re: Deferred Rendering
oh god, this is something I have been looking for!
Bookmark'd untill I need it (already have a scene with more than eight lights, but finishing the actually important code first )
Bookmark'd untill I need it (already have a scene with more than eight lights, but finishing the actually important code first )
"this is not the bottleneck you are looking for"
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Re: Deferred Rendering
Do any post process effect can work with your project(like this http://irrlicht.sourceforge.net/forum/v ... ostprocess );
Re: Deferred Rendering
I am not sure but my postprocess pipline(can be found in code snippets) works with it. Tried it.wiedzmin112 wrote:Do any post process effect can work with your project(like this http://irrlicht.sourceforge.net/forum/v ... ostprocess );
We're programmers. Programmers are, in their hearts, architects, and the first thing they want to do when they get to a site is to bulldoze the place flat and build something grand. We're not excited by renovation:tinkering,improving,planting flower beds.
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Re: Deferred Rendering
Thanks for reply but i have next problem.i cant setup your deferred rendering with new irrlicht and ms visual studio 2010.can you send me new or working version for ms visual studio 2010?i trying to add your lib to my editor.if it work you will be my superhero ;d.
Sorry for my veeeery bad english but i hope you understand
Sorry for my veeeery bad english but i hope you understand
Re: Deferred Rendering
The source to compile this is in the first post
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- Joined: Tue Oct 18, 2011 3:48 pm
Re: Deferred Rendering
Yes but it doesnt work too.(i have error on SceneManager->getVideoDriver()->setMaterial(SceneManager->getVideoDriver()->get2DMaterial()) or somethink like this in OnPostRender)
Re: Deferred Rendering
I really don't know why it shouldn't work. All one has to do is recompile the Source with new Irrlicht (works with svn version i have too) in Visual Studio and get a .dll and a .lib add them to your project and voila! I've only done this with Code::Blocks and mingw compiler but I know it works without changing anything.
Maybe there's just a recent Irrlicht svn change I haven't downloaded yet that maybe changed something with the 2d screenquad.
Check the recent changes in SVN textfile and compare to Irrlicht version you're using, you'll soon figure out the problem, it doesn't look very trivial.
Maybe there's just a recent Irrlicht svn change I haven't downloaded yet that maybe changed something with the 2d screenquad.
Check the recent changes in SVN textfile and compare to Irrlicht version you're using, you'll soon figure out the problem, it doesn't look very trivial.
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Re: Deferred Rendering
OK i solve this problem.I just add after smgr->drawAll() line driver->setMaterial(driver->get2DMaterial()) and all works.
Thank for replies
Thank for replies
Re: Deferred Rendering
ok that seams wrong..even though i don't remember but that should actually cause an infinite render loop.....wiedzmin112 wrote:OK i solve this problem.I just add after smgr->drawAll() line driver->setMaterial(driver->get2DMaterial()) and all works.
Thank for replies
We're programmers. Programmers are, in their hearts, architects, and the first thing they want to do when they get to a site is to bulldoze the place flat and build something grand. We're not excited by renovation:tinkering,improving,planting flower beds.
Re: Deferred Rendering
I think what he meant is he added in HIS application into the main loop the line
driver->setMaterial(driver->get2DMaterial())
AFTER calling
smgr->drawAll()
driver->setMaterial(driver->get2DMaterial())
AFTER calling
smgr->drawAll()
irrRenderer 1.0
Height2Normal v. 2.1 - convert height maps to normal maps
Step back! I have a void pointer, and I'm not afraid to use it!
Height2Normal v. 2.1 - convert height maps to normal maps
Step back! I have a void pointer, and I'm not afraid to use it!
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- Joined: Tue Jun 05, 2012 4:42 pm
Re: Deferred Rendering
Where can I get the latest release of this addon and documentation on how to use it ?
Re: Deferred Rendering
I still have the code and example, Will get around to uploading it after work.
Re: Deferred Rendering
is the download down? Will upload it again then.
We're programmers. Programmers are, in their hearts, architects, and the first thing they want to do when they get to a site is to bulldoze the place flat and build something grand. We're not excited by renovation:tinkering,improving,planting flower beds.