Any AI related codes and samples in Irrlicht?

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dawasw
Posts: 357
Joined: Tue Aug 10, 2004 4:39 pm
Location: Poland

Any AI related codes and samples in Irrlicht?

Post by dawasw »

Maybe someone made some kind of little AI, pathfinding or maybe tricks as opponent follows playerNode etc. If have time to any explanation and sharing to a n00b ( i mean me ;) ) would be very kind... Or you have some great links which will lead the way to victory... err i mean to AI basics. =]
Sparks
Posts: 19
Joined: Thu Oct 21, 2004 1:30 am
Location: Montreal

Post by Sparks »

there is the AI depot, wich is a site dedicated to AI but not to AI in Irrlicht... AI is something i will have to tackle soon, i'm thinking maybe of a finit state machine, but i will need to do more research
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Armen138
Posts: 298
Joined: Mon Feb 23, 2004 3:38 am

Post by Armen138 »

i wrote a simple A*-based pathfinding algorithm to use in my RTS engine. you can have a look at it if you want, altho i dont think you can really use it in a project that isnt set up like mine...(i.e. only for a game engine that uses an outdoor map devided in smaller squares, size 1 square per unit).
if you're looking for me, start looking on irc, i'm probably there.
firefly2442
Posts: 38
Joined: Mon May 31, 2004 7:55 am
Contact:

Post by firefly2442 »

http://www.gamedev.net/community/forums ... forum_id=9

Not sure if this helps or not but there are a lot of helpful people and good topics on AI development here. :)
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