Any AI related codes and samples in Irrlicht?
Any AI related codes and samples in Irrlicht?
Maybe someone made some kind of little AI, pathfinding or maybe tricks as opponent follows playerNode etc. If have time to any explanation and sharing to a n00b ( i mean me
) would be very kind... Or you have some great links which will lead the way to victory... err i mean to AI basics. =]
i wrote a simple A*-based pathfinding algorithm to use in my RTS engine. you can have a look at it if you want, altho i dont think you can really use it in a project that isnt set up like mine...(i.e. only for a game engine that uses an outdoor map devided in smaller squares, size 1 square per unit).
if you're looking for me, start looking on irc, i'm probably there.
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firefly2442
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http://www.gamedev.net/community/forums ... forum_id=9
Not sure if this helps or not but there are a lot of helpful people and good topics on AI development here.
Not sure if this helps or not but there are a lot of helpful people and good topics on AI development here.