Hi.
I'm new here and the first thing I do is to ask a question.
I work with Maya 12. The only way to use Maya models in Irrlicht is to export my model in ".obj" (right?). Can I export lights in ".obj"? My wish is to set lightning in Maya and use it in Irrlicht just like ".bsp". Is that possible?
Set lights with Maya
Re: Set lights with Maya
Light and object are separate. So lights are not exported in object formats like .obj
It could be possible to export whole scenes maybe with collada which is a scene-format (I can't test, but it should work in theory).
It could be possible to export whole scenes maybe with collada which is a scene-format (I can't test, but it should work in theory).
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Code snippet repository: https://github.com/mzeilfelder/irr-playground-micha
Free racer made with Irrlicht: http://www.irrgheist.com/hcraftsource.htm
Re: Set lights with Maya
.bsp lights are baked (lightmaps), are you sure you want that? If so, shouldn't maya have an option to bake in the lighting to the textures/vertex colors?
Re: Set lights with Maya
@CuteAlien: Thanks for your hint. I'll try it when I don't find another way.
@hendu: Okay, baked lights don't be the best way. What is the optimal way to do this? Build a scene and set the lights with the lightmanager? This could be expensive or not?
@hendu: Okay, baked lights don't be the best way. What is the optimal way to do this? Build a scene and set the lights with the lightmanager? This could be expensive or not?