Book Proposal for a Irrlicht beginner's guide
Book Proposal for a Irrlicht beginner's guide
Hi,
My name is Newton Sequeira and I am an Author Relationship Executive.
Packt recently green lit a book on Irrlicht 1.7.1 Realtime 3D Engine: Beginner Guide and we are now searching for a co-author to develop the book.
This is an excellent chance to help out all the newbie game developers and help more and more folks to take up Irrlicht.
If anyone is interested please feel free to get in touch.
Thanks,
My name is Newton Sequeira and I am an Author Relationship Executive.
Packt recently green lit a book on Irrlicht 1.7.1 Realtime 3D Engine: Beginner Guide and we are now searching for a co-author to develop the book.
This is an excellent chance to help out all the newbie game developers and help more and more folks to take up Irrlicht.
If anyone is interested please feel free to get in touch.
Thanks,
Newton
Author Relationship manager
Packtpub.com
Author Relationship manager
Packtpub.com
just make or use the current wiki, that way it would get finished faster and worked on by more people.
Live long and phosphor!
-- https://github.com/netpipe/Luna Game Engine Status 95%
-- https://github.com/netpipe/Luna Game Engine Status 95%
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Well, many people prefer to have a real book on their side when approaching new things. And this one already has many important things covered. So it's a good chance for people with knowledge about the somewhat more advanced parts of Irrlicht to jump on and help not only themselves, but also the community. I'd really appreciate if someone would add some more chapters to this book. Only other requirements are some free time and fun with writing not just code
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Re: Book Proposal for a Irrlicht beginner's guide
A few days ago, this book was finally published. You can find the details about this book, example chapter, and further ordering information on the publisher's site https://www.packtpub.com/irrlicht-1-7-1 ... guide/book
I already have my copy And I must admit that I found some very interesting parts there. So it's not just a beginner's book, although it focuses on the most frequently used stuff of course. Anyway, enough advertising here. Just one more thing: You can also order via amazon, and the Kindle version is even cheaper than the ebook on the publisher's site.
I already have my copy And I must admit that I found some very interesting parts there. So it's not just a beginner's book, although it focuses on the most frequently used stuff of course. Anyway, enough advertising here. Just one more thing: You can also order via amazon, and the Kindle version is even cheaper than the ebook on the publisher's site.
Re: Book Proposal for a Irrlicht beginner's guide
What? Did I hear correctly?
Now where did I leave my credit card...
Now where did I leave my credit card...
Re: Book Proposal for a Irrlicht beginner's guide
Not only was the book over priced, there was no acomanying cd offered...
To top it if it has a Venus fly TRAPs on the cover... my spider sences are tingling.
To top it if it has a Venus fly TRAPs on the cover... my spider sences are tingling.
code happens
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Re: Book Proposal for a Irrlicht beginner's guide
But I think the code examples are offered for download. Who wants a CD if you get it from the web? Anyway, it's a cactus I think.
Re: Book Proposal for a Irrlicht beginner's guide
The book is well written clear and easy to understand. Most of irrlicht stuff is showed. (enough for a beginner and also something interesting for an intermediate user). There's a chapter about shaders! Several tools are showed and explained.. A very good starting point if you plan to use irrlicht and already know some C++. Only missing thing seems to be a reference counting chapter (so someting is misteriously dropped in code examples). This is still not a game programming guide nor a very advanced book (but this is a beginner guide so that's ok).
Junior Irrlicht Developer.
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Re: Book Proposal for a Irrlicht beginner's guide
seems like a good book.
Covers quite a few topics which I would need to learn.
Covers quite a few topics which I would need to learn.
"this is not the bottleneck you are looking for"
Re: Book Proposal for a Irrlicht beginner's guide
According to the book its only Christian Stehno and Nikolaus Gebhardt that reviewed it.
This is the whole credit page:
Authors
Aung Sithu Kyaw
Johannes Stein
Reviewers
Christian Stehno
Nikolaus Gebhardt
Acquisition Editor
Usha Iyer
Development Editor
Maitreya Bhakal
Technical Editors
Joyslita D'Souza
Snehal Gawde
Project Coordinator
Michelle Quadros
Proofreader
Linda Morris
Indexer
Hemangini Bari
Graphics
Geetanjali Sawant
Production Coordinator
Alwin Roy
Cover Work
Alwin Roy
This is the whole credit page:
Authors
Aung Sithu Kyaw
Johannes Stein
Reviewers
Christian Stehno
Nikolaus Gebhardt
Acquisition Editor
Usha Iyer
Development Editor
Maitreya Bhakal
Technical Editors
Joyslita D'Souza
Snehal Gawde
Project Coordinator
Michelle Quadros
Proofreader
Linda Morris
Indexer
Hemangini Bari
Graphics
Geetanjali Sawant
Production Coordinator
Alwin Roy
Cover Work
Alwin Roy
Re: Book Proposal for a Irrlicht beginner's guide
I was, though didn't have much time and will to do sodevsh wrote:who else got asked to review it?
Working on game: Marrbles (Currently stopped).
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Re: Book Proposal for a Irrlicht beginner's guide
Me too, but unfortunately I`m a bit busy recently. My apologies for not even replying to the request.devsh wrote:who else got asked to review it?
"Although we walk on the ground and step in the mud... our dreams and endeavors reach the immense skies..."
Re: Book Proposal for a Irrlicht beginner's guide
also me I posted the review on few websites. It is also good advertising for the engine not only for the book XD
Junior Irrlicht Developer.
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