I have a sphere, I have a light... how to make the "atmosphere" looks like this? (I read something about shaders (in this image i think something like "gradient shaders"), but i didnt found any guide on using them )
Can someone help me? explaining the use of shader? (maybe with a code snippet )
this post contains links to every information i used to create my implementation of the atmospheric scattering once you get a hand on how to make shaders work in irrlicht take a look at hexidave DX version of the scattering it's a good start if you don't need fancy options
if you do then you will rewrite it from the gl implementation of sean oneil like i did anyway good luck