.
I speak VB and don't speak C, so i'm a bit fuzzy on IDBitMask.
i understand it's a bitwise comparison, but what i'm fuzzy on is:
Suppose you set IDBitMask to x and you cast a ray from pointA->pointB
on the way through A->B the ray first hits a surface with IDBitMask y then past that (if it kept going) that it would hit IDBitMask x
Because the IDBitMask for the ray collision was set to x then does it pass through the y surface and return the location of the x surface collision? or does it stop at y and say it hit nothing because IDBitMask was set for x and not the impacted y?
(sorry if i sound vague)
IDBitMask Tut7
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WaxyChicken
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IDBitMask Tut7
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You could argue with me all day long about which language is best.
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hybrid
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Re: IDBitMask Tut7
Depends on x and y. But if those are disjunct bitmasks you would get a result on the x node, because nodes which are not using the current mask are kind of invisible
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WaxyChicken
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Re: IDBitMask Tut7

Do i understand this correctly then?
_______________________________________________________
You could argue with me all day long about which language is best.
But what it comes down to is:
which language is best for YOU and which language is best for ME.
You could argue with me all day long about which language is best.
But what it comes down to is:
which language is best for YOU and which language is best for ME.