camera and large worlds

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hybrid
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Re: camera and large worlds

Post by hybrid »

You can always get teh absolte transformation matrix from each scene node, invert it, and convert world coordinates back into the coord system of that object.
Granyte
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Re: camera and large worlds

Post by Granyte »

thanks i implemented it but i guess i have issues with my matrix math is wrong cause for now the transformations makes no sens
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