problem with normals on 3ds files from blender
problem with normals on 3ds files from blender
I export blender model to 3ds, and when I load it to irrlicht each vertex has three normals instead of one, so lighting is not smooth on these models but broken on edges so triangles are visible. anyone knows how to fix this?
Re: problem with normals on 3ds files from blender
Export the models in OBJ format. 3DS doesn't have smoothing groups, because Irrlicht doesn't load them.
Other thing would be to use the mesh manipulator, and weld the vertices, maybe that also averages the normals, and gives you a smooth model. (not tested, so i can't tell for sure)
Other thing would be to use the mesh manipulator, and weld the vertices, maybe that also averages the normals, and gives you a smooth model. (not tested, so i can't tell for sure)
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Re: problem with normals on 3ds files from blender
Please do not cross post your questions. Further answers please use the post in beginner's forum.