Tested on my main computer (NVIDIA GeForce GTX460): Fast to compile and all reported ok.
Tested on my HTPC (Using ATI Radeon card). All is OK there. I've got a selection of my main output as a proof:
I pressed M to change the mode and then P to try the different shaders and as TBW mentionned, they all seem to work fine on my HTPC ATI chipset (Dell Zino HD).Irrlicht Engine version 1.8.0-alpha
Microsoft Windows 7 Home Premium Edition Service Pack 1 (Build 7601)
Using renderer: Direct3D 9.0
ATI Mobility Radeon HD 5000 Series aticfx32.dll 8.17.10.1091
Could not load sprite bank because the file does not exist: #DefaultFont
compiling material Full Screen Quad
compiling material Invert
compiling material Sepia
compiling material Grayscale
compiling material Simple Bloom
compiling material Downscale
compiling material Luminance Pass 1 (Init)
compiling material Luminance Pass 2 (Iteration)
compiling material Luminance Pass 3 (Iteration)
compiling material Luminance Pass 4 (Iteration)
compiling material Luminance Pass 5 (Iteration)
compiling material Luminance Pass 6 (Adaption)
compiling material Brightpass
compiling material Luminance (Save)
compiling material Horizontal Blur (Pass 0)
compiling material Vertical Blur (Pass 0)
compiling material Downscale Blur (Pass 1)
compiling material Horizontal Blur (Pass 1)
compiling material Vertical Blur (Pass 1)
compiling material Downscale Blur (Pass 2)
compiling material Horizontal Blur (Pass 2)
compiling material Vertical Blur (Pass 2)
compiling material Downscale Blur (Pass 3)
compiling material Horizontal Blur (Pass 3)
compiling material Vertical Blur (Pass 3)
compiling material Upscale Blur (Pass 0)
compiling material Upscale Blur (Pass 1)
compiling material Upscale Blur (Pass 2)
compiling material Accumulate (Final Pass)
compiling material Motion Blur
compiling material Save Frame
compiling material Nightvison
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compiling material Dreamvision
compiling material Posterize
compiling material Sharpen
compiling material Embossed
compiling material Tiling
compiling material Displacement
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water.png
compiling material Scratched
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noise2.png
compiling material Pencil Scetch
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pencil.png
compiling material Downscale
compiling material Horizontal Blur
compiling material Vertical Blur
compiling material Water
compiling material Color
compiling material Pulsing
compiling material Shake
compiling material Desaturate
compiling material Radial Blur
compiling material Downscale
compiling material Horizontal Blur
compiling material Vertical Blur
compiling material Depth of Field
compiling material Vignette
compiling material Final Pass
compiling material Depth
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Loaded texture: zbighouse-logo.jpg
Loaded texture: block02d.jpg
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Loaded texture: 128-03a.jpg
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Loaded texture: zbatcula-logo.jpg
Loaded texture: sand1b.jpg
Loaded mesh: chiropteraDM.bsp
Loaded texture: //PC_CRI_CRI/Public/post/postprocess/media/skybox/irrlicht2_bk.j
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Needed 42ms to create Octree SceneNode.(215 nodes, 23145 polys)
Resizing window (1024 768)
Resetting D3D9 device.
Granyte, Is your computer setup have something special? (Crossfire? Using Lucidlogix GPU virtualisation solution?) How could ATI make their own chipset incompatible?
Have you tested from the demo directly or done your own build? Have you tried to disable Crossfire and done another test?