I implemented PSSM from nadro's irrCg example to XEffect.
I added PCF,VSM,alpha transparent(no only casting like normal xeffect but also with receiving) and texture support.
In a short time I will upload source.
Screen shots
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New hard shadows
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Uploaded with ImageShack.us
(This is directional light. Light works at about 4 000 x 4 000 size of world )
It also works with xeffect post-process effect's.
DOWNLOAD http://www.situations.pl/download/PSVSM ... her112.rar
Special thanks to nadro and devsh
Sorry for my bad english because i'm using google translate