First off, if the question sounds stupid or has already been answered somewhere else, forgive me, I'm super-tired and/or just too dumb to search.
In my project I've implemented some object interaction mode the player can switch to in order to pick up stuff, attach it to smth or drop other things.
The way how this is invoked:
- Change from the FPS camera to a static cam (I do this to 'free' the mouse for the interaction menu)
- Show 2 IGUIListBoxes, one showing available stuff, the other one things the player owns.
- When done, remove the list boxes from the gui environment, then switch back to the FPS camera
Smth I leave out here?
Thanks, cheers and good night,
p.
//SYSTEM:
Irrlicht 1.7.2
ArchLinux x86_64