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svn checkout http://tubras.googlecode.com/svn/trunk/ tubras-read-only
As I would like test it (with blender 2.61), I build the source with scons to have Iwalktest program but I have this compile error :
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g++ -o tools/irrlicht/extensions/CIrrAMeshFileLoader.o -c -Wall -pipe -fstrict-aliasing -fno-exceptions -fno-rtti -fexpensive-optimizations -O3 -D_IRR_STATIC_LIB_ -DSTATIC_LINKED -DUSE_SOUND_NULL -DNO_IRR_COMPILE_WITH_SOFTWARE_ -DNO_IRR_COMPILE_WITH_BURNINGSVIDEO_ -DNO_IRR_COMPILE_WITH_JOYSTICK_EVENTS_ -DNO_IRR_COMPILE_WITH_DIRECT3D_8_ -DNO_IRR_COMPILE_WITH_DIRECT3D_9_ -DPNG_THREAD_UNSAFE_OK -DPNG_NO_MMX_CODE -DPNG_NO_MNG_FEATURES -DLUA_USE_MKSTEMP -Iinclude -Isrc/lua -Ideps/bullet/src -Ideps/irrlicht/include -Ideps/irrlicht/source/Irrlicht -Ideps/irrlicht/source/Irrlicht/zlib -Itools/irrlicht/extensions -Itools/irrlicht/extensions/timing tools/irrlicht/extensions/CIrrAMeshFileLoader.cpp
tools/irrlicht/extensions/CIrrAMeshFileLoader.cpp: In member function 'irr::scene::IMeshBuffer* irr::scene::CIrrAMeshFileLoader::readMeshBuffer(irr::io::IXMLReader*)':
tools/irrlicht/extensions/CIrrAMeshFileLoader.cpp:198:25: warning: unused variable 'itype' [-Wunused-variable]
tools/irrlicht/extensions/CIrrAMeshFileLoader.cpp:151:10: warning: unused variable 'insideJointWeightSection' [-Wunused-variable]
tools/irrlicht/extensions/CIrrAMeshFileLoader.cpp: In member function 'void irr::scene::CIrrAMeshFileLoader::readCurveData(irr::io::IXMLReader*, irr::core::stringc, irr::core::stringc, irr::f32)':
tools/irrlicht/extensions/CIrrAMeshFileLoader.cpp:377:19: error: 'class irr::scene::CSkinnedMesh' has no member named 'addNamedAnimationData'
tools/irrlicht/extensions/CIrrAMeshFileLoader.cpp: In member function 'void irr::scene::CIrrAMeshFileLoader::readSkinWeights(irr::io::IXMLReader*, int, irr::core::stringc)':
tools/irrlicht/extensions/CIrrAMeshFileLoader.cpp:724:19: warning: unused variable 'meshBufferIndex' [-Wunused-variable]
scons: *** [tools/irrlicht/extensions/CIrrAMeshFileLoader.o] Error 1
scons: building terminated because of errors.
I have also some others questions :
- What is the animated Irr mesh format ? it's specific to IrrB ? Can be use it to animate character or only to animate scene props ? Animations can be exported with IrrB 0.6 ?
- Tubras engine is always alive ? Else if Tubras is abandoned, IrrB will be continued or not ? What is its future ?
- Irrlicht extensions (IrrBmeshFileLoader, IrrAMeshFileLoader, PhysicsManager) are compatible with which Irrlicht versions (1.7.2, unstable 1.8, ...) ?
- To improve display performance, should create many small meshes or can I create one large mesh ? (ie. for wall, ceiling and ground)
- In demo video (irrb 0.4), You shown triggered zone (in yellow). I don't see it in Blender. How make it in blender ? It's also an Irrlicht extension in tools/irrlicht/extension source code ?
- I don't see Height field or terrain node support in IrrB. Have you any idea to make it with Blender and IrrB ? If I use a (big) mesh instead, what the performance loss ? if the ground is not flat (with a big mesh), collision or physic library are usable with IrrB export ?