Irrlicht 1.7.3 released
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Irrlicht 1.7.3 released
Ok, it's finally happening. I've compiled and uploaded a zip file containing the 1.7.3 Irrlicht SDK. There are numerous bug fixes contained in this hopefully last update of the 1.7 branch before we can release Irrlicht 1.8. Due to severe dev team changes and incredible lack of time on our side we had to postpone this release for far too long. I hope we will catch up now again.
You can find the download at the usual SourceForge file pages, all other links and announcements will be made soon.
http://sourceforge.net/projects/irrlich ... 1.7/1.7.3/
You can find the download at the usual SourceForge file pages, all other links and announcements will be made soon.
http://sourceforge.net/projects/irrlich ... 1.7/1.7.3/
Re: Irrlicht 1.7.3 released
Phew, finally we got that one out :-) You can check the changelist here: http://irrlicht.svn.sourceforge.net/vie ... iew=markup
IRC: #irrlicht on irc.libera.chat
Code snippet repository: https://github.com/mzeilfelder/irr-playground-micha
Free racer made with Irrlicht: http://www.irrgheist.com/hcraftsource.htm
Code snippet repository: https://github.com/mzeilfelder/irr-playground-micha
Free racer made with Irrlicht: http://www.irrgheist.com/hcraftsource.htm
Re: Irrlicht 1.7.3 released
Awesome news!
"There is nothing truly useless, it always serves as a bad example". Arthur A. Schmitt
Re: Irrlicht 1.7.3 released
Great that it's out
Hm, neither the glsl crash on exit fix or the q3 texture support are mentioned in the changelog?
Hm, neither the glsl crash on exit fix or the q3 texture support are mentioned in the changelog?
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Re: Irrlicht 1.7.3 released
I went through all changes to the code yesterday, and added the missing ones to the changelog. If they are not mentioned, they are probably not part of the 1.7.3 release, but only part of trunk.
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Re: Irrlicht 1.7.3 released
Ah, ok, due to the two being back port I ignored them in this list.
Re: Irrlicht 1.7.3 released
I just have to wonder, why isn't this mentioned on the website?
Edit: uhm... the defaul normal and parallax map materials seem to have stopped working correctly... just launch the example #11
Edit: uhm... the defaul normal and parallax map materials seem to have stopped working correctly... just launch the example #11
irrRenderer 1.0
Height2Normal v. 2.1 - convert height maps to normal maps
Step back! I have a void pointer, and I'm not afraid to use it!
Height2Normal v. 2.1 - convert height maps to normal maps
Step back! I have a void pointer, and I'm not afraid to use it!
Re: Irrlicht 1.7.3 released
Affected my shaders as well... did somebody play with normals?
edit
Ok well sometimes it works as expected, but usually not... so i guess something's wrong on my end, or can someone else confirm this?
edit
Ok well sometimes it works as expected, but usually not... so i guess something's wrong on my end, or can someone else confirm this?
irrRenderer 1.0
Height2Normal v. 2.1 - convert height maps to normal maps
Step back! I have a void pointer, and I'm not afraid to use it!
Height2Normal v. 2.1 - convert height maps to normal maps
Step back! I have a void pointer, and I'm not afraid to use it!
Re: Irrlicht 1.7.3 released
Hm, I've not yet downloaded it, but in last 1.7 svn version the example 11 looks still ok to me (tried Windows XP, 32-bit, VS 2008 with OpenGL+DX).
IRC: #irrlicht on irc.libera.chat
Code snippet repository: https://github.com/mzeilfelder/irr-playground-micha
Free racer made with Irrlicht: http://www.irrgheist.com/hcraftsource.htm
Code snippet repository: https://github.com/mzeilfelder/irr-playground-micha
Free racer made with Irrlicht: http://www.irrgheist.com/hcraftsource.htm
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Re: Irrlicht 1.7.3 released
Cool! I'll download it and will update the project with this version! Thanks a lot! I will be able to add more features now!
If someone have a little time, would be great to update the web site with this announcement!
EDIT: Done! And that was really painless! Nothing had to be changed and it recompiled perfectly!
If someone have a little time, would be great to update the web site with this announcement!
EDIT: Done! And that was really painless! Nothing had to be changed and it recompiled perfectly!
Last edited by christianclavet on Sun Mar 04, 2012 4:06 am, edited 1 time in total.
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Re: Irrlicht 1.7.3 released
Yeah, I also tried example 11 (as well as all others) with opengl, dx8 and dx9 on Windows XP. Worked as expected.
Re: Irrlicht 1.7.3 released
Hey there,
When I downloaded the new Irrlicht 1.7.3, I noticed there was no pre-built DLL or linker library for the Win32-GCC port. I had to go and compile Irrlicht through codeblocks so that I could use the GCC(MingW) compiler on windows. I'm just wondering why there wasn't a pre-built one for the GCC compiler?
When I downloaded the new Irrlicht 1.7.3, I noticed there was no pre-built DLL or linker library for the Win32-GCC port. I had to go and compile Irrlicht through codeblocks so that I could use the GCC(MingW) compiler on windows. I'm just wondering why there wasn't a pre-built one for the GCC compiler?