You dont need to modify any source code. Only get all of your objects and calculate gravity force. Then apply this force to all of your objects. The collision response animator will only be sure that objects doesn't pass under the ground.armakapo wrote: @Iyad To do something like that I guess I'll have to modify irrlicht's code, I dont know if I can put my hands on the collision algorithms
Reccomendations for physics
Re: Reccomendations for physics
#include <Iyad.h>
Re: Reccomendations for physics
@serengeor I already tried that solution and a few more, none worked. Also tried with different versions of gcc.
@hendu I'll attemp to build my bullet libs.
I'll report my results soon! thx for the tips
@hendu I'll attemp to build my bullet libs.
I'll report my results soon! thx for the tips
Re: Reccomendations for physics
Ok I got irrBullet working!
I had to recompile all Bullet libs (version 2.77 btw, the latest one wouldn't work) and irrBullet with my version of mingw.
If anyone ever have the same problem, pm me for the compiled libs!
Thx reddemon, iyad, serengeor and hendu for your help!
I had to recompile all Bullet libs (version 2.77 btw, the latest one wouldn't work) and irrBullet with my version of mingw.
If anyone ever have the same problem, pm me for the compiled libs!
Thx reddemon, iyad, serengeor and hendu for your help!
Re: Reccomendations for physics
No, but irrBullet does.serengeor wrote:Does bullet even come with precompiled libs?
Re: Reccomendations for physics
Oh, righthendu wrote:No, but irrBullet does.serengeor wrote:Does bullet even come with precompiled libs?
Working on game: Marrbles (Currently stopped).
Re: Reccomendations for physics
If you need the pre-compiled libs of Bullet 2.79 for MinGW send me a PM.armakapo wrote:Ok I got irrBullet working!
I had to recompile all Bullet libs (version 2.77 btw, the latest one wouldn't work) and irrBullet with my version of mingw.
Re: Reccomendations for physics
Everyone offering their builds, consider you might be causing more trouble than help with issues just like this topic (incompatible compiler builds).