Shadowmaps + DOF blur + Godrays in RenderMonkey

Post those lines of code you feel like sharing or find what you require for your project here; or simply use them as tutorials.
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Mel
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Shadowmaps + DOF blur + Godrays in RenderMonkey

Post by Mel »

I have done a rendermonkey pipeline, with some effects that i'd be glad to share with you. I hope you find it interesting!

This is a screenshot of it in action:

Image

And this is the sample. It needs the rendermonkey program to run, but it can be easily applied to Irrlicht as well. The model and the textures come with RM, and i have written all the shaders, so, feel free to use them.

http://omegasection.g0dsoft.com/wp-cont ... aysDof.zip
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REDDemon
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Re: Shadowmaps + DOF blur + Godrays in RenderMonkey

Post by REDDemon »

oh gosh. here's the next winner for the scren shot of the month :O
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serengeor
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Re: Shadowmaps + DOF blur + Godrays in RenderMonkey

Post by serengeor »

REDDemon wrote:oh gosh. here's the next winner for the scren shot of the month :O
That's not rendered with irrlicht :roll:
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REDDemon
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Re: Shadowmaps + DOF blur + Godrays in RenderMonkey

Post by REDDemon »

:) lol that's true XD.
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Nadro
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Re: Shadowmaps + DOF blur + Godrays in RenderMonkey

Post by Nadro »

Nice effect! Thanks for share it :)
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fmx

Re: Shadowmaps + DOF blur + Godrays in RenderMonkey

Post by fmx »

Thanks for sharing! :D
I dont have rendermonkey so I opened in notepad to quickly look at shaders, i think some of the code can be optimised a little more
Mel
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Re: Shadowmaps + DOF blur + Godrays in RenderMonkey

Post by Mel »

I don't know... i have written everything as much optimized as i could/knew; if you can improve it, would be great. And, indeed, this isn't for the screenshot of the month because it isn't rendered with irrlicht, though it can be ported relatively fast.
"There is nothing truly useless, it always serves as a bad example". Arthur A. Schmitt
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