Hi
it seems 08.SpecialFX_vc9 is the only sample show how shadow works in irrlicht, but I noticed that that shadow is only for antimated nodes (because addShadowVolumeSceneNode() is a memeber function of CAnimatedMeshSceneNode class), my question is how to enable add shadow for other types of nodes, such as IMeshSceneNode?
Thanks!
How to enable shadows in irrlicht
Re: How to enable shadows in irrlicht
You can use static meshes to make animated scene nodes. There is no overhead because the mesh has no animation, so you can create a IAnimatedMeshSceneNode from a IMesh and have the ability to project shadows the same.
"There is nothing truly useless, it always serves as a bad example". Arthur A. Schmitt