looool now that you mention itREDDemon wrote:lol that planet remembered me a big cutted green apple
Glitch pictures thread!
Re: Glitch pictures thread!
Re: Glitch pictures thread!
Reminds me of that time I set the acceleration of something so high that it went to the coordinates (#INFINITE,#INFINITE), no screenshot tho :Cent1ty wrote:So yeah, this is what attempting to move faster than light does to you
trust me
Re: Glitch pictures thread!
0:18 Cavity inside the apple
Looks like a worm got there too.
Looks like a worm got there too.
Re: Glitch pictures thread!
Mr. Guard's PhD included a fast approximate SSAO method. It didn't look that good, so I tried to tweak it:
...so I got cool edge detection instead
...so I got cool edge detection instead
Re: Glitch pictures thread!
lol at least it's a happy accident. that's a pretty decent edge detection
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Re: Glitch pictures thread!
Indeed, tweaking it and inverting the result will definately show a great effect
"There is nothing truly useless, it always serves as a bad example". Arthur A. Schmitt
Re: Glitch pictures thread!
better than my last attemp with gaussian edge detection . Even if unwanted that is a great result.
Junior Irrlicht Developer.
Real value in social networks is not about "increasing" number of followers, but about getting in touch with Amazing people.
- by Me
Real value in social networks is not about "increasing" number of followers, but about getting in touch with Amazing people.
- by Me
Re: Glitch pictures thread!
again not a picture but helll it's worth looking at
http://www.youtube.com/watch?v=svdpP1Z9 ... e=youtu.be
http://www.youtube.com/watch?v=svdpP1Z9 ... e=youtu.be
Re: Glitch pictures thread!
I accidentally robot...
Then I accidentally all-seeing eye. Dammit making a good-looking fake reflection is hard
Re: Glitch pictures thread!
I'm back to Irrlicht!...
CuteAlien wrote:coders are well-known creatures of the night
Re: Glitch pictures thread!
what were you trying that gave this?
Re: Glitch pictures thread!
Adding bounding volumes in deferred lighting, I was debuging the world position of pixels. It should be a nice sphere with black/red/green/yellow corners but a shader mistake added strange artefacts :p
CuteAlien wrote:coders are well-known creatures of the night
Re: Glitch pictures thread!
Created a DirectX 11 renderer to test the character animation system but shader result is not even close
A little better but still not good (mesh stretched):
Anyone suggestions how to fix this btw?
In the second screenshot i'm only uploading a matrix with the translations of the bones (no rotation)
A little better but still not good (mesh stretched):
Anyone suggestions how to fix this btw?
In the second screenshot i'm only uploading a matrix with the translations of the bones (no rotation)
Re: Glitch pictures thread!
You will never know what this is
Re: Glitch pictures thread!
A tunnel? A spider web?hendu wrote:You will never know what this is
I forgot to set a saturation value. It needs to be convert_uchar4_sat instead of convert_uchar4 (OpenCL).
Rust fanboy