Nooo.. it can't be thatwahagn wrote:Note that he posted his screenshot on the first of April, maybe it's a 1 April joke
Am I the only one who is paying attention ??
Screenshot of the Month April 2012 [Winner announced!]
Re: Screenshot of the Month April 2012 [Submit now!]
Working on game: Marrbles (Currently stopped).
Re: Screenshot of the Month April 2012 [Submit now!]
I'd swore it was a game too... Are we this lazy so we can accept something so ludicrous to be real?
"There is nothing truly useless, it always serves as a bad example". Arthur A. Schmitt
Re: Screenshot of the Month April 2012 [Submit now!]
I am not paying any attenton, because I'm staring at beauty Sheep-Cuties all the time, jawoll!serengeor wrote:Nooo.. it can't be thatwahagn wrote:Note that he posted his screenshot on the first of April, maybe it's a 1 April joke
Am I the only one who is paying attention ??
EDIT: 69th post! WOOOHOOO!
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Re: Screenshot of the Month April 2012 [Submit now!]
derp. could *technically* still be true, but yes. I now noticed the date, I thought people were more mature than that though.
"this is not the bottleneck you are looking for"
Re: Screenshot of the Month April 2012 [Submit now!]
http://irrlicht.sourceforge.net/forum/v ... 10&t=43907aaammmsterdddam wrote:derp. could *technically* still be true, but yes. I now noticed the date, I thought people were more mature than that though.
Working on game: Marrbles (Currently stopped).
Re: Screenshot of the Month April 2012 [Submit now!]
what are you trying to imply, serengeor?
irrRenderer 1.0
Height2Normal v. 2.1 - convert height maps to normal maps
Step back! I have a void pointer, and I'm not afraid to use it!
Height2Normal v. 2.1 - convert height maps to normal maps
Step back! I have a void pointer, and I'm not afraid to use it!
Re: Screenshot of the Month April 2012 [Submit now!]
I'm trying to imply that you are a very creative person.ent1ty wrote:what are you trying to imply, serengeor?
Working on game: Marrbles (Currently stopped).
Re: Screenshot of the Month April 2012 [Submit now!]
Ah. Well I suppose that's all right then
irrRenderer 1.0
Height2Normal v. 2.1 - convert height maps to normal maps
Step back! I have a void pointer, and I'm not afraid to use it!
Height2Normal v. 2.1 - convert height maps to normal maps
Step back! I have a void pointer, and I'm not afraid to use it!
Re: Screenshot of the Month April 2012 [Submit now!]
My vote goes to the zombi screen shot . I want to see more partecipants.
here's my shot:
Title:
Shaders Framework: GLSL from C++
The full size image is nicer that the version cutted by the forum XD
http://i.imgur.com/HDA3G.jpg (<-- link to original image. Forum is cutting a piece of the image)
Short descritpion
that's a GPU accelerated test with the last trunk of FreeImageMixer. You should note that I written only C++ code for having that example working. Shader code is generated on the fly (and splitted into multiple shaders if needed) from C++ instructions.
What is hard is adding full swizzle capability through C++.
In GLSL you can do
doing that with C++ will require a lots of similiar functions. So i'm trying to find some more elegant way to solve that problem
Effects are added in this order
1) perlin noise texture (so clouds to make fog more realistic)
2) fog using the noise (perlin is not very noticeable, I tried to keep the effects as minimum visible as possible.)
3) blur pass
4) Depth of field
5) blum (using edge detection.).
6) slight color rotation based on luminance value (image mixer is using a different color matrix for each pixel. the matrix is generated on the fly. so it is not efficient and can be optimized alot).
the image is created using only 3 existing images (the starting images are not done by me.)
so i link there where I found the test images:
http://pxr.dk/wmt/?page_id=22
I just searched for good color+depth images. Only the shader is done by me (and all the work behind of course).
EDIT: changed the title and the description to reflect what that screenshot rapresents (and to shows the work behind that screenshot)
here's my shot:
Title:
Shaders Framework: GLSL from C++
The full size image is nicer that the version cutted by the forum XD
http://i.imgur.com/HDA3G.jpg (<-- link to original image. Forum is cutting a piece of the image)
Short descritpion
that's a GPU accelerated test with the last trunk of FreeImageMixer. You should note that I written only C++ code for having that example working. Shader code is generated on the fly (and splitted into multiple shaders if needed) from C++ instructions.
What is hard is adding full swizzle capability through C++.
In GLSL you can do
Code: Select all
color.rgba
//but also
color.rrab
Effects are added in this order
1) perlin noise texture (so clouds to make fog more realistic)
2) fog using the noise (perlin is not very noticeable, I tried to keep the effects as minimum visible as possible.)
3) blur pass
4) Depth of field
5) blum (using edge detection.).
6) slight color rotation based on luminance value (image mixer is using a different color matrix for each pixel. the matrix is generated on the fly. so it is not efficient and can be optimized alot).
the image is created using only 3 existing images (the starting images are not done by me.)
so i link there where I found the test images:
http://pxr.dk/wmt/?page_id=22
I just searched for good color+depth images. Only the shader is done by me (and all the work behind of course).
EDIT: changed the title and the description to reflect what that screenshot rapresents (and to shows the work behind that screenshot)
Last edited by REDDemon on Fri Apr 13, 2012 8:26 am, edited 17 times in total.
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Real value in social networks is not about "increasing" number of followers, but about getting in touch with Amazing people.
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Re: Screenshot of the Month April 2012 [Submit now!]
Really nice looking if i had a stage like that...
"There is nothing truly useless, it always serves as a bad example". Arthur A. Schmitt
Re: Screenshot of the Month April 2012 [Submit now!]
Thx I 've also found some nice fog shaders with FIM. later or soon I'll add those fog shaders to snipetts.
Junior Irrlicht Developer.
Real value in social networks is not about "increasing" number of followers, but about getting in touch with Amazing people.
- by Me
Real value in social networks is not about "increasing" number of followers, but about getting in touch with Amazing people.
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Re: Screenshot of the Month April 2012 [Submit now!]
NOOOOOOOOO! JUST NOT WORLD OF WARCRAFT!!!!!
Two years passed since I finally win with my addiction, but every time I see this damned game something is happening in my brain!! No!!!!!!!!!
This screenshot is looking really awesome, great work.
I think this may even beat zombies screenshot.
Two years passed since I finally win with my addiction, but every time I see this damned game something is happening in my brain!! No!!!!!!!!!
This screenshot is looking really awesome, great work.
I think this may even beat zombies screenshot.
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Re: Screenshot of the Month April 2012 [Submit now!]
OverHeat
It drives terrible with all those rocks. Who came up with that idea?
- soft-shadow pssm
- blooming
- multi-texture for terrain combined with bump-mapping
- blur pass
- depth of field
- small heat wave above engine
- sun-ray pass
- contrast and color saturation
- lens flare
- SPARK particles for dust and small rocks
- SSAO
Edit: changed screenshot to last rendering
It drives terrible with all those rocks. Who came up with that idea?
- soft-shadow pssm
- blooming
- multi-texture for terrain combined with bump-mapping
- blur pass
- depth of field
- small heat wave above engine
- sun-ray pass
- contrast and color saturation
- lens flare
- SPARK particles for dust and small rocks
- SSAO
Edit: changed screenshot to last rendering
Last edited by Escen on Mon Apr 16, 2012 6:49 pm, edited 2 times in total.
Re: Screenshot of the Month April 2012 [Submit now!]
Holy crap! Some really detailed screen there!
"There is nothing truly useless, it always serves as a bad example". Arthur A. Schmitt
Re: Screenshot of the Month April 2012 [Submit now!]
O_O
Junior Irrlicht Developer.
Real value in social networks is not about "increasing" number of followers, but about getting in touch with Amazing people.
- by Me
Real value in social networks is not about "increasing" number of followers, but about getting in touch with Amazing people.
- by Me