Nadro joined the team
Nadro joined the team
Please welcome out newest Irrlicht team member - Nadro!
I suppose some of you already noticed that Nadro recently got write-access for the Irrlicht svn server.
His main areas to work at will be OSX maintainer and developing concepts for an Irrlicht 2.0 framework (aka support newer DX and OpenGL drivers). You can all help him already by testing and giving feedback for his Flexible Vertex Format svn branch (see thread about that here: http://irrlicht.sourceforge.net/forum/v ... =2&t=38357).
I suppose some of you already noticed that Nadro recently got write-access for the Irrlicht svn server.
His main areas to work at will be OSX maintainer and developing concepts for an Irrlicht 2.0 framework (aka support newer DX and OpenGL drivers). You can all help him already by testing and giving feedback for his Flexible Vertex Format svn branch (see thread about that here: http://irrlicht.sourceforge.net/forum/v ... =2&t=38357).
IRC: #irrlicht on irc.libera.chat
Code snippet repository: https://github.com/mzeilfelder/irr-playground-micha
Free racer made with Irrlicht: http://www.irrgheist.com/hcraftsource.htm
Code snippet repository: https://github.com/mzeilfelder/irr-playground-micha
Free racer made with Irrlicht: http://www.irrgheist.com/hcraftsource.htm
Re: Nadro joined the team
yaaaay, its been a long time comming. glad to see he's stuck with us this long
Live long and phosphor!
-- https://github.com/netpipe/Luna Game Engine Status 95%
-- https://github.com/netpipe/Luna Game Engine Status 95%
Re: Nadro joined the team
That's good news indeed
Re: Nadro joined the team
Nice to see a fellow countryman in the Irrlicht team
Re: Nadro joined the team
This is definately good news! Gz! dude!
"There is nothing truly useless, it always serves as a bad example". Arthur A. Schmitt
Re: Nadro joined the team
Yeah, this is rather great news. I'm already looking forward to all the improvements irrlicht is sure to get now.
irrRenderer 1.0
Height2Normal v. 2.1 - convert height maps to normal maps
Step back! I have a void pointer, and I'm not afraid to use it!
Height2Normal v. 2.1 - convert height maps to normal maps
Step back! I have a void pointer, and I'm not afraid to use it!
Re: Nadro joined the team
Very good new for Irrlicht. nothing to complain bout his skills...
Last edited by REDDemon on Tue Apr 10, 2012 3:15 pm, edited 1 time in total.
Junior Irrlicht Developer.
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Re: Nadro joined the team
Sorry for off-topic but what is Irrlicht Framework 2.0 ??
There is any topic on forum about that?
BTW. Very good that Nadro joined to irr team because irr needs new brains with new ideas-this equals new features
There is any topic on forum about that?
BTW. Very good that Nadro joined to irr team because irr needs new brains with new ideas-this equals new features
Re: Nadro joined the team
Thanks!
I'll try to add many improvements and new features into an engine, which will allow us to make even better and more advanced productions based on Irrlicht than it is now.
Enjoy
@wiedzmin112
Irrlicht Framework 2.0 = Irrlicht v2.0. Of course we will not change an engine name.
I'll try to add many improvements and new features into an engine, which will allow us to make even better and more advanced productions based on Irrlicht than it is now.
Enjoy
@wiedzmin112
Irrlicht Framework 2.0 = Irrlicht v2.0. Of course we will not change an engine name.
Library helping with network requests, tasks management, logger etc in desktop and mobile apps: https://github.com/GrupaPracuj/hermes
Re: Nadro joined the team
Niceeeeeeeee
My company: http://www.kloena.com
My blog: http://www.zhieng.com
My co-working space: http://www.deskspace.info
My blog: http://www.zhieng.com
My co-working space: http://www.deskspace.info
Re: Nadro joined the team
Good to see a new member full of potential. Shows irrlicht is more alive than ever.
Best of luck to Nadro and all team.
Best of luck to Nadro and all team.
Using trunk with mingw/gcc 4.6, Windows 7 64 bits driver opengl