Physics wrapper.
Physics wrapper.
Do you know any simply physics wrapper, which will be working on lastest version of Irrlicht? It must has a character controller.I have tried some wrappers but they were outdated or doesn't has character controllers. Help, it gets annoying...
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randomMesh
- Posts: 1186
- Joined: Fri Dec 29, 2006 12:04 am
Re: Physics wrapper.
Why you don't just use plain Bullet? It's very easy to integrate into Irrlicht, there's no need for a wrapper. Wrappers are pointless.
"Whoops..."
Re: Physics wrapper.
But does it has character controllers?
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randomMesh
- Posts: 1186
- Joined: Fri Dec 29, 2006 12:04 am
Re: Physics wrapper.
And I have the last question. Which one, Bullet or PhysX is simplier to use with Irrlicht?
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randomMesh
- Posts: 1186
- Joined: Fri Dec 29, 2006 12:04 am
Re: Physics wrapper.
Bullet is very easy to use with Irrlicht. Didn't try PhysX yet, so i can't tell you how to use it.
"Whoops..."
Re: Physics wrapper.
Oh, thanks. That's really cool. i have written some functions to make cubes, spheres etc. but there is a problem. How can I add TriangleMesh or ConvexMesh?
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randomMesh
- Posts: 1186
- Joined: Fri Dec 29, 2006 12:04 am
Re: Physics wrapper.
I have code to use triangle meshes with bullet, but hey, coding is about problem solving. So how about trying to solve this problem on your own first?
If you get stuck, i surely will help, but i won't code your application for you.
Maybe have a look at irrBullet, it's well made and very good to learn the basics.
If you get stuck, i surely will help, but i won't code your application for you.
Maybe have a look at irrBullet, it's well made and very good to learn the basics.
"Whoops..."
Re: Physics wrapper.
I solved it on my own and now it works great. Thanks one more time!