Hey Irrlicht's users
I want to show you something which allows you to add to your scene:
-deffered rendering with normal and parallax mapping(special thanks for entity and his irrRenderer-this DR is only cg version of his great work)
-shadows(parallel split shadow mapping)
-post process effects(God rays,screen space water(from xeffects-I rewrote to my post process system),bloom,fog, etc.)
This is beautyInRender
Version 1.1
Download Link:http://wiedztom.webd.pl/download/beauty ... %201.1.rar
Sorry for my bad english
beautyInRender
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- Posts: 30
- Joined: Tue Oct 18, 2011 3:48 pm
beautyInRender
Last edited by wiedzmin112 on Tue Apr 10, 2012 1:03 pm, edited 2 times in total.
Re: beautyInRender
Cool, looks really good
Glad my work was some help to you
Glad my work was some help to you
irrRenderer 1.0
Height2Normal v. 2.1 - convert height maps to normal maps
Step back! I have a void pointer, and I'm not afraid to use it!
Height2Normal v. 2.1 - convert height maps to normal maps
Step back! I have a void pointer, and I'm not afraid to use it!
Re: beautyInRender
Incredible You need to add more vegetation, and it will look as good as any MMOG out there
"There is nothing truly useless, it always serves as a bad example". Arthur A. Schmitt
Re: beautyInRender
Weaves and shadows on the water are looking really good
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- Posts: 30
- Joined: Tue Oct 18, 2011 3:48 pm
Re: beautyInRender
New version 1.1
Added Outdoor Manager - this allows you to manage all effects.
Next version 1.2 WIP:
-Motion Blur
-Some useful functions to Outdoor Manager
Download : http://wiedztom.webd.pl/download/beauty ... %201.1.rar
Added Outdoor Manager - this allows you to manage all effects.
Next version 1.2 WIP:
-Motion Blur
-Some useful functions to Outdoor Manager
Download : http://wiedztom.webd.pl/download/beauty ... %201.1.rar
Re: beautyInRender
Damn. This stuff is really nice.
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- Posts: 30
- Joined: Tue Oct 18, 2011 3:48 pm
Re: beautyInRender
How about this?
I'll try do implement that to water
http://graphicsrunner.blogspot.com/2010 ... -maps.html
I'll try do implement that to water
http://graphicsrunner.blogspot.com/2010 ... -maps.html