deepMesh v1.4 Launches Today

Post your questions, suggestions and experiences regarding to Image manipulation, 3d modeling and level editing for the Irrlicht engine here.
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Innesoft
Posts: 40
Joined: Thu Mar 10, 2011 3:56 pm

deepMesh v1.4 Launches Today

Post by Innesoft »

I know this was promised back in January, but this update is packed with new tools and features suggested by Irrlicht users, and it's finally here. 8)

For the uninitiated, deepMesh is an irrlicht powered 3D modelling application which supports just about any model format you can think of, uses the Irrlicht material types, can be used to build and export static or animated models; and makes texturing, uv-mapping, animation and lightmapping easy enough for non-artists to quickly create optimized assets for your irrlicht project.

Image

Features At-A-Glance
  • Primitive-based modelling with over 28 primitive types
  • Create and edit models from scratch with the vertex editor and mesh builder
  • Import support for 20 model formats, (including .x, .3ds, .b3d, .obj, ogre .mesh, collada and irrlicht)
  • Export support for .x, .3ds, .b3d, irrlicht .irrmesh, ogre .xml, .smd, luxrender, .obj, .stl and .ply
  • The deepMesh model format provides deep control of animated or static models
  • Material editor allows direct painting of faces with up to 4 texture-layers per material
  • Powerful mesh modifiers and editing tools
  • Boolean operations (CSG) for carving complex shapes from primitives
  • Integrated UV Mapper with a range of auto-unwrap and manual editing tools
  • Mesh optimization tools for welding, polygon reduction and cleanup
  • Support for keyframe animation, bones (skinning) and hierarchical animation
  • Integrated direct-illumination lightmapper
  • Write scripts to automate modelling tasks with deepScript
  • Now includes deepScene tools fully integrated into deepMesh editor
  • Illustrated user-manual covers over 50 topics with step-by-step tutorials
  • Free updates for life - Buy once, update for free.. forever!
ImageImageImageImage

What's New?
  • Added Path Tool
  • Added Lathe Tool
  • Added deepScript scripting language
  • Added deepScene scene editor
  • Auto-Align selected vertices tools
  • Improved navigation on tool tabs
  • Interface improvements
  • Improved floor-plane
  • New primitive icons
  • Added visual guides to lightmarkers
  • Improved Collada (.dae) import
  • Collada export file now more compact
  • Fixed Collada (.dae) export triangle bug
  • Fixed bounding-box recalc after auto-uv mapping
  • Inherits all fixes from v1.3c limited release
  • Improved lightmap quality
  • Lightmapper options for pre-weld off, draw tris/surfs, tesselation
  • Tools for cleaning up materials after lightmap, and optimizing materials
  • Added Ctrl+Tab/Shift+Tab shortcuts for switching Work-Tabs
deepMesh owners get free updates for life, so expect a download link in your inbox sometime in the next 24 hours. For anyone who hasn't tried it yet, head over to deepMesh Central for more info, or grab your copy from BitsDuJour, they have a 30% discount deal running. :wink:

A huge thanks for all the feedback, ideas and of course - this project was made possible with the superb Irrlicht engine and community.

Website: deepMesh Central
Download: deepMesh v1.4 Demo
Buy Link: deepMesh v1.4 Full Version
Blog: deepMesh Developer Blog
Email: support[-at-]deepmesh3d.com
Last edited by Innesoft on Thu Jan 03, 2013 2:47 am, edited 1 time in total.
fmx

Re: deepMesh v1.4 Launches Today

Post by fmx »

Great tool :D
Can we use shaders inside the editor? That would be a really useful feature...
Innesoft
Posts: 40
Joined: Thu Mar 10, 2011 3:56 pm

Re: deepMesh v1.4 Launches Today

Post by Innesoft »

fmx wrote:Great tool :D
Can we use shaders inside the editor? That would be a really useful feature...
Thanks! Shaders in-editor is still high on the todo list. Not sure how it will be implemented yet, but it's going in at some point. Currently, (as in some of the screenshots that use shaders) the way it's done is by replacing materials with shaders at load-time. In the new deepScript tab, you can embed a 'material script', which will do this for you, but this depends on how you load your models.
deepMesh v1.2 - Irrlicht powered 3D Modeler, Animator, UVMapper, Lightmapper
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ACE247
Posts: 704
Joined: Tue Mar 16, 2010 12:31 am

Re: deepMesh v1.4 Launches Today

Post by ACE247 »

Note: Now includes deepScene tools fully integrated into deepMesh editor
That means this is as near as a full Irrlicht Scene Editor with .irr import/export and many scene nodes! :D
Virion
Competition winner
Posts: 2148
Joined: Mon Dec 18, 2006 5:04 am

Re: deepMesh v1.4 Launches Today

Post by Virion »

looks good. congratulation for this. :)
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