For the uninitiated, deepMesh is an irrlicht powered 3D modelling application which supports just about any model format you can think of, uses the Irrlicht material types, can be used to build and export static or animated models; and makes texturing, uv-mapping, animation and lightmapping easy enough for non-artists to quickly create optimized assets for your irrlicht project.
Features At-A-Glance
- Primitive-based modelling with over 28 primitive types
- Create and edit models from scratch with the vertex editor and mesh builder
- Import support for 20 model formats, (including .x, .3ds, .b3d, .obj, ogre .mesh, collada and irrlicht)
- Export support for .x, .3ds, .b3d, irrlicht .irrmesh, ogre .xml, .smd, luxrender, .obj, .stl and .ply
- The deepMesh model format provides deep control of animated or static models
- Material editor allows direct painting of faces with up to 4 texture-layers per material
- Powerful mesh modifiers and editing tools
- Boolean operations (CSG) for carving complex shapes from primitives
- Integrated UV Mapper with a range of auto-unwrap and manual editing tools
- Mesh optimization tools for welding, polygon reduction and cleanup
- Support for keyframe animation, bones (skinning) and hierarchical animation
- Integrated direct-illumination lightmapper
- Write scripts to automate modelling tasks with deepScript
- Now includes deepScene tools fully integrated into deepMesh editor
- Illustrated user-manual covers over 50 topics with step-by-step tutorials
- Free updates for life - Buy once, update for free.. forever!
What's New?
- Added Path Tool
- Added Lathe Tool
- Added deepScript scripting language
- Added deepScene scene editor
- Auto-Align selected vertices tools
- Improved navigation on tool tabs
- Interface improvements
- Improved floor-plane
- New primitive icons
- Added visual guides to lightmarkers
- Improved Collada (.dae) import
- Collada export file now more compact
- Fixed Collada (.dae) export triangle bug
- Fixed bounding-box recalc after auto-uv mapping
- Inherits all fixes from v1.3c limited release
- Improved lightmap quality
- Lightmapper options for pre-weld off, draw tris/surfs, tesselation
- Tools for cleaning up materials after lightmap, and optimizing materials
- Added Ctrl+Tab/Shift+Tab shortcuts for switching Work-Tabs
A huge thanks for all the feedback, ideas and of course - this project was made possible with the superb Irrlicht engine and community.
Website: deepMesh Central
Download: deepMesh v1.4 Demo
Buy Link: deepMesh v1.4 Full Version
Blog: deepMesh Developer Blog
Email: support[-at-]deepmesh3d.com