I use Blender to create/edit models, attach textures and make animations. I mostly use bone animations for my characters, however I MAY need morph animations later on, not sure about that yet, so, I guess, for now I should choose from one of these:
B3D files (.b3d, r, skeleton)
Microsoft DirectX (.x, r) (binary & text, skeleton)
Milkshape (.ms3d, r, skeleton)
But witch one is the best? What are the differences between them? I want to be able to freely attach guns/accessories and so on to my animated characters. Maybe someone can give me a few pointers witch one I should choose and what should I expect or what problems I may run into?