With directx 8 , textures are having some black lines plus other artifacts. Also since my textures are tiled on a road, as the road moves father into the distance the texture fades so often. Is this what they call mipmapping because really I don't understand mipmapping that well
With Direct9 this is even serious with some coloring artifacts, kind of like noise colors.
With OpenGl things are very okay but the problem is with the distance stuff. It makes the middle lines of my road look smudged as you look a bit farther on the road. I don't like it at all. If that is mipmapping then I don't like it and I want it disabled but how?
In software mode everyhing looks cool until you get closer(not extremely) to your mesh, then everyrhing looks scattered on the screen
By the way I have resaved my X files in MeshViewer and they load properly. I have even resaved with the MeshViewer but there are still problems. I even used some of the X files examples with directX and I still have the same problem. What I don't understand is that when I load my files using DirectX API they load perfectly well . I actually suspect mipmapping becos I don't know what it is. The name sounds like trouble to me. Can it be disable. Also if it can't be disable can the distance from your current view at which it happens be increase. I have used all texture types with the Irricht samples , very simple tex tures and even my the DirectX textures but still no good result at all. Tres annoying