DJ's questions.
Re: DJ's questions.
The docu you already found is right now the most up-to-date on the servers. But all the documentation is generated with doxygen. Call scripts/doc/irrlicht/makedocumentation.bat to generate a new documentation locally.
IRC: #irrlicht on irc.libera.chat
Code snippet repository: https://github.com/mzeilfelder/irr-playground-micha
Free racer made with Irrlicht: http://www.irrgheist.com/hcraftsource.htm
Code snippet repository: https://github.com/mzeilfelder/irr-playground-micha
Free racer made with Irrlicht: http://www.irrgheist.com/hcraftsource.htm
Re: DJ's questions.
Isn't a big deal build new docs's the problem are my huge help file (as compiled *.chm and the ordinary *.html online version) links to the C++ online version.
That means if the 1.8 docs moved from http://irrlicht.sourceforge.net/docutemp/ to any other place i have to change all hundrets links "manualy" too.
The space on sourceforge.net isn't a problem to handle more version's permanently.
http://irrlicht.sourceforge.net/docu/1.7
http://irrlicht.sourceforge.net/docu/1.8
http://irrlicht.sourceforge.net/docu/1.9
...
DJ.
That means if the 1.8 docs moved from http://irrlicht.sourceforge.net/docutemp/ to any other place i have to change all hundrets links "manualy" too.
The space on sourceforge.net isn't a problem to handle more version's permanently.
http://irrlicht.sourceforge.net/docu/1.7
http://irrlicht.sourceforge.net/docu/1.8
http://irrlicht.sourceforge.net/docu/1.9
...
DJ.
Last edited by DJLinux on Sun Apr 29, 2012 6:44 am, edited 1 time in total.
(Sorry about my bad English)
Re: DJ's questions.
Yeah, I like the idea, makes a lot of sense. I'll ask the others what they think about it when I catch them next time in chat.
IRC: #irrlicht on irc.libera.chat
Code snippet repository: https://github.com/mzeilfelder/irr-playground-micha
Free racer made with Irrlicht: http://www.irrgheist.com/hcraftsource.htm
Code snippet repository: https://github.com/mzeilfelder/irr-playground-micha
Free racer made with Irrlicht: http://www.irrgheist.com/hcraftsource.htm
Re: DJ's questions.
IMeshBuffer->getIndexType can be EIT_16BIT or EIT_32BIT
but
IMeshBuffer->append accept only ushort * as index array !
How can i use 32 bit indicies with a IMeshBuffer or IDynamicMeshBuffer ?
Thank you to point me in the right direction.
DJ.
but
IMeshBuffer->append accept only ushort * as index array !
How can i use 32 bit indicies with a IMeshBuffer or IDynamicMeshBuffer ?
Thank you to point me in the right direction.
DJ.
(Sorry about my bad English)
-
hybrid
- Admin
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Re: DJ's questions.
Basically, append() is all broken and might now work in many situations. Better use a different approach for now.
Re: DJ's questions.
The shortest pice of gemetry in irrlicht is an IMeshBuffer
if you define one triangle with two sides and each side has a different material
you have to define it as two different IMeshBuffers wich are a part of one SceneNode.
Is it right so far or i'm wrong ?
DJ.
if you define one triangle with two sides and each side has a different material
you have to define it as two different IMeshBuffers wich are a part of one SceneNode.
Is it right so far or i'm wrong ?
DJ.
(Sorry about my bad English)
-
hybrid
- Admin
- Posts: 14143
- Joined: Wed Apr 19, 2006 9:20 pm
- Location: Oldenburg(Oldb), Germany
- Contact:
Re: DJ's questions.
Yes, that's right.