We have a game. Now, someone wants to see a "map" and press the "M" key. What is the recomened way to draw the map?
I would think you would create a new (second) SceneManager which would in effect create another "window" on top of the current SceneManager. Is this correct or is there a better way?
A second Scene, how?
If it does need to be in 3D then I would recommend using the same scene but with different viewports. Offset the map you are going to show by a distance further than the far clipping plane and you have in effect two psudo scenes.
I can't remember the internal workings but I'm pretty sure that if you called getSceneManager() twice then you would just get two pointers to the same scene manager.
I can't remember the internal workings but I'm pretty sure that if you called getSceneManager() twice then you would just get two pointers to the same scene manager.
http://www.irrlichtnx.mmdevel.de/phpBB2 ... .php?t=192
Seems like someone has created a device containing multiply scene managers .
Seems like someone has created a device containing multiply scene managers .
yes, we need it to be a 3D space.
We would prefer not tampering with the Irrlicht code because when a new release comes out its always a hassle to reintegrate.
Also, panning far out in the current scene is an option but we want to change the scale and camera view, etc, etc, etc. Doing this would create such an issue.
We would prefer not tampering with the Irrlicht code because when a new release comes out its always a hassle to reintegrate.
Also, panning far out in the current scene is an option but we want to change the scale and camera view, etc, etc, etc. Doing this would create such an issue.