Irrlicht for 2d engine

If you are a new Irrlicht Engine user, and have a newbie-question, this is the forum for you. You may also post general programming questions here.
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gamescore
Posts: 35
Joined: Sun Jan 29, 2012 10:21 pm

Irrlicht for 2d engine

Post by gamescore »

I want to programm my own 2d engine with scripting and everything that goes with it.
do you think irrlicht is the right for this?
is it fast enough and what about 2d collision, etc.
teto
Posts: 159
Joined: Thu Dec 03, 2009 9:37 pm
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Re: Irrlicht for 2d engine

Post by teto »

for 2d, the way to go to have sthg runninng quickly is love2d. (www.love2d.org)

Otherwise I would recommand sfml. It is possible with Irrlicht but might require more work.
Using trunk with mingw/gcc 4.6, Windows 7 64 bits driver opengl
theweirdn8
Posts: 21
Joined: Sun Feb 19, 2012 10:05 pm

Re: Irrlicht for 2d engine

Post by theweirdn8 »

It is a good idea to check out SFML and/or SDL.

I hear in SFML you can rotate images a bit easier than in SDL.
Bl00drav3n
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Re: Irrlicht for 2d engine

Post by Bl00drav3n »

Biggest difference between SDL and SFML I see is that SFML is written object-oriented in C++ and SDL in C. I would also recommend SFML for 2D graphics.
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