Doxan - 3D spaceshooter
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Doxan - 3D spaceshooter
We develope a multiplayer 3D spaceshooter.
We start to develope it with Irrlicht 0.6, but than we decide to take torque engine, because Irrlicht is only SceneGraph, so we had to write network and sound/Music parts. At the start we used Audiere for sound and music and RakNet for network, but we had a lot of problems with network connection and this was main reason to take Torque as an engine. But I didn't want to start a discussion what engine is better. I wanted only say, why I announce here this project .
Doxan Website
We start to develope it with Irrlicht 0.6, but than we decide to take torque engine, because Irrlicht is only SceneGraph, so we had to write network and sound/Music parts. At the start we used Audiere for sound and music and RakNet for network, but we had a lot of problems with network connection and this was main reason to take Torque as an engine. But I didn't want to start a discussion what engine is better. I wanted only say, why I announce here this project .
Doxan Website
Look at http://www.z-software.de for interesting games.
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I think Torque is not bad engine, but the graphic part of the engine is not up-to-time. I got the expression that D3D part of the engine is buggy.
But Script engine, Sound engine and Network engine is very well.
And you have a lot of tutorials implement a lot of things. I implemented CG for bumpmapping for the buildings and my next step is implement GLSL. And we want to use this for bumpmapping for Doxan(our game).
And you have some editors for your games.
But I found Irrlicht is easier to use. And in my opinion it is better structured than Torque. But I am not so good programmer to say it exactly.
And I thought about to buy the rts kit, but i don't think that I will buy it.
But Script engine, Sound engine and Network engine is very well.
And you have a lot of tutorials implement a lot of things. I implemented CG for bumpmapping for the buildings and my next step is implement GLSL. And we want to use this for bumpmapping for Doxan(our game).
And you have some editors for your games.
But I found Irrlicht is easier to use. And in my opinion it is better structured than Torque. But I am not so good programmer to say it exactly.
And I thought about to buy the rts kit, but i don't think that I will buy it.
Look at http://www.z-software.de for interesting games.
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Here are some ingame screenshots of doxan. They were taken in january and now there more features(3D stars, more ships, more weapons, better user interface) in the game, but we do not make screenshots any more. I will post here screenshots when we take new ones.
EDIT:
the screenshots were not up to date.
new screenshots come in newer posts
EDIT:
the screenshots were not up to date.
new screenshots come in newer posts
Last edited by ZDeveloper on Sun Jul 23, 2006 1:34 pm, edited 1 time in total.
Look at http://www.z-software.de for interesting games.
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Very Nice, I like your glowing effects.
Irrlicht Moderator || Game Designer
Learn the basics at </dream.in.code>
Learn the basics at </dream.in.code>
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scenegraph only but...
using fmod or OpenAL, writing a sound engine isnt really that hard , at least it wasn't for me. The network bit I'm with you on tho, that is gonna be a real pain in the butt....
best of luck dude!! Torque is a great engine too, but I am just really cheap
best of luck dude!! Torque is a great engine too, but I am just really cheap
My irrlicht-based projects have gone underground for now, but if you want, check out my webcomic instead! http://brokenboomerang.net
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thanks for feedback!
Torque using OpenAL for sound.
At the moment the glow effekt is a fake in the skybox, but are going to change in the next week.
Torque using OpenAL for sound.
At the moment the glow effekt is a fake in the skybox, but are going to change in the next week.
Look at http://www.z-software.de for interesting games.
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New Doxan website with new screenshots released, but only in German language. English version will follow soon.
http://www.doxan.net
http://www.doxan.net
Look at http://www.z-software.de for interesting games.
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I wanted to show some new ingame screenshots.
EDIT: i deleted old screenshots
EDIT: i deleted old screenshots
Last edited by ZDeveloper on Sun Jul 23, 2006 1:32 pm, edited 2 times in total.
Look at http://www.z-software.de for interesting games.
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The project doesn't die. We make big progressive.
Some weeks ago wen released new website(german version). The English version will come soon. http://www.doxan.net
During the time i don't post here we were working on the game.
The graphic artists make new ship modells and the programmer make big changes in Torque Engine. So the code new material system and now our version of torque support Shader 2.0 with Nvidias CG. Our game run now on Linux and on Windows XP systems without problems and with Shader 2.0 effects. Some Weeks ago HDR were added, too.
At the moment you can play the game against bots or against humans in Internet or LAN(or both ).
But a picture say more than 1000 words:
here new picture with HDR(not perfect yet):
some older screenshots
and a small video from camera fly:
http://www.z-software.de/doxan/download ... Teaser.wmv
Some weeks ago wen released new website(german version). The English version will come soon. http://www.doxan.net
During the time i don't post here we were working on the game.
The graphic artists make new ship modells and the programmer make big changes in Torque Engine. So the code new material system and now our version of torque support Shader 2.0 with Nvidias CG. Our game run now on Linux and on Windows XP systems without problems and with Shader 2.0 effects. Some Weeks ago HDR were added, too.
At the moment you can play the game against bots or against humans in Internet or LAN(or both ).
But a picture say more than 1000 words:
here new picture with HDR(not perfect yet):
some older screenshots
and a small video from camera fly:
http://www.z-software.de/doxan/download ... Teaser.wmv
Look at http://www.z-software.de for interesting games.