
when i load it using
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scene::IMeshSceneNode *node = smgr->addMeshSceneNode(smgr->getMesh("/.desk/starDestroyer.3ds"));
am i missing some kind of lighting technique???
any help? thanks!

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scene::IMeshSceneNode *node = smgr->addMeshSceneNode(smgr->getMesh("/.desk/starDestroyer.3ds"));
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node->setMaterialFlag(EMF_LIGHTING, true);