question about open gl es 2.0 error on irrlicht android

If you are a new Irrlicht Engine user, and have a newbie-question, this is the forum for you. You may also post general programming questions here.
Post Reply
leekihyun
Posts: 8
Joined: Mon Jun 04, 2012 5:11 am

question about open gl es 2.0 error on irrlicht android

Post by leekihyun »

hi.
i'm working with irrlicht android 1.8.0 + opengl es 2.0.
And compile and install apk on Galaxy S2. It's okay.
Install same apk another android phone but only display mesh and do not display texture.
And install same apk on IPTV, android set top box, but do not display anything. only black screen.
But can see fps log on my eclipse. why it's different ? it's same apk.
please see below logcat. specially red and blue code. it's different. why ?
thanks your help and waiting your answer.
bye.

<logcat : okay>
06-20 20:39:34.220: E/Irrlicht(9087): Irrlicht Engine version 1.8.0-alpha
06-20 20:39:34.220: I/Irrlicht(9087): CIrrDeviceAndroid::CIrrDeviceAndroid
06-20 20:39:34.220: I/Irrlicht(9087): CIrrDeviceAndroid::createDriver
06-20 20:39:34.220: D/libEGL(9087): loaded /system/lib/egl/libEGL_mali.so
06-20 20:39:34.225: D/libEGL(9087): loaded /system/lib/egl/libGLESv1_CM_mali.so
06-20 20:39:34.230: D/libEGL(9087): loaded /system/lib/egl/libGLESv2_mali.so

06-20 20:39:34.255: D/CLIPBOARD(9087): Hide Clipboard dialog at Starting input: finished by someone else... !
06-20 20:39:34.260: I/(9087): !@Mali Android API Version : 7 [1340192374]
06-20 20:39:34.270: E/Irrlicht(9087): EglDisplay initialized. Egl version 1.4
06-20 20:39:34.270: E/Irrlicht(9087): Got config for OpenGL-ES2 display.
06-20 20:39:34.270: E/Irrlicht(9087): Got ConfigAttrib
06-20 20:39:34.270: E/Irrlicht(9087): Got ConfigAttrib
06-20 20:39:34.270: E/Irrlicht(9087): Got EglWindow
06-20 20:39:34.270: E/Irrlicht(9087): Creating EglSurface with nativeWindow...
06-20 20:39:34.360: E/Irrlicht(9087): SUCCESS
06-20 20:39:34.360: E/Irrlicht(9087): SUCCESS
06-20 20:39:34.360: E/Irrlicht(9087): Creating EglContext...
06-20 20:39:34.390: E/Irrlicht(9087): Called
06-20 20:39:34.390: E/Irrlicht(9087): Using renderer: OpenGL ES 2.0
06-20 20:39:34.390: E/Irrlicht(9087): OpenGL ES

06-20 20:39:34.390: E/Irrlicht(9087): ARM
06-20 20:39:34.390: E/Irrlicht(9087): EGL_KHR_image EGL_KHR_image_base EGL_KHR_image_pixmap EGL_ANDROID_image_native_buffer EGL_ANDROID_swap_rectangle
06-20 20:39:34.390: E/Irrlicht(9087): GL_OES_texture_npot GL_OES_compressed_ETC1_RGB8_texture GL_OES_standard_derivatives GL_OES_EGL_image GL_OES_depth24 GL_ARM_rgba8 GL_ARM_mali_shader_binary GL_OES_depth_texture GL_OES_packed_depth_stencil
06-20 20:39:34.390: E/Irrlicht(9087): Loading shader: /sdcard/irr/media/Shaders/COGLES2FixedPipeline.vsh
06-20 20:39:34.515: E/Irrlicht(9087): Loading shader: /sdcard/irr/media/Shaders/COGLES2FixedPipeline.fsh
06-20 20:39:34.540: E/Irrlicht(9087): Unable to find uniform : uLightSpecular[0]
06-20 20:39:34.540: E/Irrlicht(9087): Unable to find uniform : uLightDirection[0]
06-20 20:39:34.540: E/Irrlicht(9087): Unable to find uniform : uLightExponent[0]
06-20 20:39:34.540: E/Irrlicht(9087): Unable to find uniform : uLightCutoff[0]
06-20 20:39:34.540: E/Irrlicht(9087): Unable to find uniform : uMaterialSpec
06-20 20:39:34.540: E/Irrlicht(9087): Unable to find uniform : uMaterialShine
06-20 20:39:34.540: E/Irrlicht(9087): Loading shader: /sdcard/irr/media/Shaders/COGLES2Renderer2D.vsh
06-20 20:39:34.545: E/Irrlicht(9087): Loading shader: /sdcard/irr/media/Shaders/COGLES2Renderer2D.fsh
06-20 20:39:34.550: E/Irrlicht(9087): Loading shader: /sdcard/irr/media/Shaders/COGLES2NormalMap.vsh
06-20 20:39:34.570: E/Irrlicht(9087): Loading shader: /sdcard/irr/media/Shaders/COGLES2NormalMap.fsh
06-20 20:39:34.575: E/Irrlicht(9087): Loading shader: /sdcard/irr/media/Shaders/COGLES2ParallaxMap.vsh
06-20 20:39:34.590: E/Irrlicht(9087): Loading shader: /sdcard/irr/media/Shaders/COGLES2ParallaxMap.fsh
06-20 20:39:34.595: E/Irrlicht(9087): Unable to find uniform : uLightDiffuse
06-20 20:39:34.595: E/Irrlicht(9087): read ChunkTEXS
06-20 20:39:34.595: E/Irrlicht(9087): read Texture: como.png
06-20 20:39:34.595: E/Irrlicht(9087): Flags: 1
06-20 20:39:34.595: E/Irrlicht(9087): Blend: 2
06-20 20:39:34.595: E/Irrlicht(9087): read ChunkBRUS
06-20 20:39:34.595: E/Irrlicht(9087): read Material: Material__67
06-20 20:39:34.595: E/Irrlicht(9087): Blend: 1
06-20 20:39:34.595: E/Irrlicht(9087): FX: 0
06-20 20:39:34.595: E/Irrlicht(9087): Layer: 0
06-20 20:39:34.595: E/Irrlicht(9087): using texture: como.png
06-20 20:39:34.595: E/Irrlicht(9087): read ChunkNODE: Skeleton
06-20 20:39:34.595: E/Irrlicht(9087): read ChunkMESH
06-20 20:39:34.595: E/Irrlicht(9087): read ChunkVRTS
06-20 20:39:34.680: E/Irrlicht(9087): read ChunkTRIS
06-20 20:39:36.245: E/Irrlicht(9087): test 1 jni/../../../source/Irrlicht/COGLES2Texture.cpp 55
06-20 20:39:36.245: E/Irrlicht(9087): test jni/../../../source/Irrlicht/COGLES2Texture.cpp 210
06-20 20:39:36.505: E/Irrlicht(9087): Loaded texture: /mnt/sdcard/irr/media/como.png
06-20 20:39:36.560: E/Irrlicht(9087): read ChunkANIM
06-20 20:39:36.560: E/Irrlicht(9087): Unknown chunk found in node chunk - skipping
06-20 20:39:36.560: E/Irrlicht(9087): read ChunkNODE: _____________
06-20 20:39:36.560: E/Irrlicht(9087): read ChunkBONE
06-20 20:39:36.565: E/Irrlicht(9087): read ChunkNODE: Bone_body
06-20 20:39:36.565: E/Irrlicht(9087): read ChunkBONE
06-20 20:39:36.570: E/Irrlicht(9087): read ChunkNODE: Bone_head
06-20 20:39:36.570: E/Irrlicht(9087): read ChunkBONE
06-20 20:39:36.585: E/Irrlicht(9087): read ChunkNODE: Bone_body_L
06-20 20:39:36.585: E/Irrlicht(9087): read ChunkBONE
06-20 20:39:36.585: E/Irrlicht(9087): read ChunkNODE: Bone_body_F
06-20 20:39:36.585: E/Irrlicht(9087): read ChunkBONE
06-20 20:39:36.590: E/Irrlicht(9087): read ChunkNODE: Bone_body_B
06-20 20:39:36.590: E/Irrlicht(9087): read ChunkBONE
06-20 20:39:36.590: E/Irrlicht(9087): read ChunkNODE: Bone_arch01
06-20 20:39:36.590: E/Irrlicht(9087): read ChunkBONE
06-20 20:39:36.600: E/Irrlicht(9087): read ChunkNODE: Bone_arch02
06-20 20:39:36.600: E/Irrlicht(9087): read ChunkBONE
06-20 20:39:36.605: E/Irrlicht(9087): read ChunkNODE: Bone_arch03
06-20 20:39:36.605: E/Irrlicht(9087): read ChunkBONE
06-20 20:39:36.610: E/Irrlicht(9087): read ChunkNODE: Bone_arch04
06-20 20:39:36.610: E/Irrlicht(9087): read ChunkBONE
06-20 20:39:36.615: E/Irrlicht(9087): read ChunkNODE: Bone_bench01
06-20 20:39:36.615: E/Irrlicht(9087): read ChunkBONE
06-20 20:39:36.620: E/Irrlicht(9087): read ChunkNODE: Bone_bench02
06-20 20:39:36.620: E/Irrlicht(9087): read ChunkBONE
06-20 20:39:36.625: E/Irrlicht(9087): read ChunkNODE: Bone_bench03
06-20 20:39:36.625: E/Irrlicht(9087): read ChunkBONE
06-20 20:39:36.630: E/Irrlicht(9087): read ChunkNODE: Bone_bench04
06-20 20:39:36.630: E/Irrlicht(9087): read ChunkBONE
06-20 20:39:36.635: E/Irrlicht(9087): read ChunkNODE: Bone_bench05
06-20 20:39:36.635: E/Irrlicht(9087): read ChunkBONE
06-20 20:39:36.675: E/Irrlicht(9087): Loaded mesh: /sdcard/irr/media/como.b3d
06-20 20:39:36.825: I/Irrlicht(9087): fps = 1
06-20 20:39:36.940: I/Irrlicht(9087): fps = 1
06-20 20:39:37.070: I/Irrlicht(9087): fps = 1
06-20 20:39:37.185: I/Irrlicht(9087): fps = 1
06-20 20:39:37.290: I/Irrlicht(9087): fps = 1
06-20 20:39:37.410: I/Irrlicht(9087): fps = 1
06-20 20:39:37.535: I/Irrlicht(9087): fps = 1
06-20 20:39:37.660: I/Irrlicht(9087): fps = 1
06-20 20:39:37.745: I/Irrlicht(9087): fps = 1
06-20 20:39:37.805: I/Irrlicht(9087): fps = 1
06-20 20:39:37.855: I/Irrlicht(9087): fps = 1
06-20 20:39:37.910: I/Irrlicht(9087): fps = 1
06-20 20:39:37.965: I/Irrlicht(9087): fps = 1
06-20 20:39:38.015: I/Irrlicht(9087): fps = 1
06-20 20:39:38.070: I/Irrlicht(9087): fps = 1
06-20 20:39:38.120: I/Irrlicht(9087): fps = 1
06-20 20:39:38.175: I/Irrlicht(9087): fps = 1
06-20 20:39:38.230: I/Irrlicht(9087): fps = 1
06-20 20:39:38.285: I/Irrlicht(9087): fps = 12
06-20 20:39:38.340: I/Irrlicht(9087): fps = 12
06-20 20:39:38.390: I/Irrlicht(9087): fps = 12
06-20 20:39:38.445: I/Irrlicht(9087): fps = 12
06-20 20:39:38.500: I/Irrlicht(9087): fps = 12
06-20 20:39:38.550: I/Irrlicht(9087): fps = 12
06-20 20:39:38.605: I/Irrlicht(9087): fps = 12
06-20 20:39:38.660: I/Irrlicht(9087): fps = 12
06-20 20:39:38.715: I/Irrlicht(9087): fps = 12
06-20 20:39:38.770: I/Irrlicht(9087): fps = 12
06-20 20:39:38.825: I/Irrlicht(9087): fps = 12
06-20 20:39:38.880: I/Irrlicht(9087): fps = 12
06-20 20:39:38.940: I/Irrlicht(9087): fps = 12
06-20 20:39:38.995: I/Irrlicht(9087): fps = 12
06-20 20:39:39.050: I/Irrlicht(9087): fps = 12
06-20 20:39:39.105: I/Irrlicht(9087): fps = 12
06-20 20:39:39.155: I/Irrlicht(9087): fps = 12
06-20 20:39:39.215: I/Irrlicht(9087): fps = 12
06-20 20:39:39.270: I/Irrlicht(9087): fps = 12
06-20 20:39:39.325: I/Irrlicht(9087): fps = 12
06-20 20:39:39.375: I/Irrlicht(9087): fps = 12
06-20 20:39:39.430: I/Irrlicht(9087): fps = 12
06-20 20:39:39.480: I/Irrlicht(9087): fps = 12
06-20 20:39:39.535: I/Irrlicht(9087): fps = 12
06-20 20:39:39.590: I/Irrlicht(9087): fps = 12
06-20 20:39:39.650: I/Irrlicht(9087): fps = 12
06-20 20:39:39.700: I/Irrlicht(9087): fps = 12
06-20 20:39:39.755: I/Irrlicht(9087): fps = 12
06-20 20:39:39.810: I/Irrlicht(9087): fps = 19
06-20 20:39:39.860: I/Irrlicht(9087): fps = 19
06-20 20:39:39.910: I/Irrlicht(9087): fps = 19
06-20 20:39:39.970: I/Irrlicht(9087): fps = 19
06-20 20:39:40.020: I/Irrlicht(9087): fps = 19
06-20 20:39:40.075: I/Irrlicht(9087): fps = 19
06-20 20:39:40.130: I/Irrlicht(9087): fps = 19
06-20 20:39:40.180: I/Irrlicht(9087): fps = 19
06-20 20:39:40.235: I/Irrlicht(9087): fps = 19
06-20 20:39:40.285: I/Irrlicht(9087): fps = 19
06-20 20:39:40.340: I/Irrlicht(9087): fps = 19
06-20 20:39:40.395: I/Irrlicht(9087): fps = 19
06-20 20:39:40.450: I/Irrlicht(9087): fps = 19
06-20 20:39:40.500: I/Irrlicht(9087): fps = 19
06-20 20:39:40.555: I/Irrlicht(9087): fps = 19
06-20 20:39:40.605: I/Irrlicht(9087): fps = 19
06-20 20:39:40.660: I/Irrlicht(9087): fps = 19
06-20 20:39:40.715: I/Irrlicht(9087): fps = 19
06-20 20:39:40.765: I/Irrlicht(9087): fps = 19
06-20 20:39:40.820: I/Irrlicht(9087): fps = 19

<logcat : error>
06-20 20:47:57.296: E/Irrlicht(1713): Irrlicht Engine version 1.8.0-alpha
06-20 20:47:57.296: I/Irrlicht(1713): CIrrDeviceAndroid::CIrrDeviceAndroid
06-20 20:47:57.296: I/Irrlicht(1713): CIrrDeviceAndroid::createDriver
06-20 20:47:57.296: D/libEGL(1713): loaded /system/lib/egl/libGLES_android.so
06-20 20:47:57.326: D/libEGL(1713): loaded /system/lib/egl/libEGL_POWERVR_SGX531_101.so
06-20 20:47:57.326: D/libEGL(1713): loaded /system/lib/egl/libGLESv1_CM_POWERVR_SGX531_101.so
06-20 20:47:57.386: D/libEGL(1713): loaded /system/lib/egl/libGLESv2_POWERVR_SGX531_101.so
06-20 20:47:57.446: E/Irrlicht(1713): EglDisplay initialized. Egl version 1.4
06-20 20:47:57.446: E/Irrlicht(1713): Got config for OpenGL-ES2 display.
06-20 20:47:57.446: E/Irrlicht(1713): Got ConfigAttrib
06-20 20:47:57.446: E/Irrlicht(1713): Got ConfigAttrib
06-20 20:47:57.446: E/Irrlicht(1713): Got EglWindow
06-20 20:47:57.446: E/Irrlicht(1713): Creating EglSurface with nativeWindow...
06-20 20:47:57.466: E/Irrlicht(1713): FAILED
06-20 20:47:57.466: E/Irrlicht(1713): Creating EglSurface without nativeWindows...
06-20 20:47:57.466: E/Irrlicht(1713): FAILED
06-20 20:47:57.466: E/Irrlicht(1713): Could not create surface for OpenGL-ES2 display.
06-20 20:47:57.466: E/Irrlicht(1713): Creating EglContext...
06-20 20:47:57.496: E/Irrlicht(1713): Bad Match
06-20 20:47:57.496: E/Irrlicht(1713): Could not make Context current for OpenGL-ES2 display.
06-20 20:47:57.496: E/Irrlicht(1713): Called
06-20 20:47:57.496: E/libEGL(1713): call to OpenGL ES API with no current context (logged once per thread)
06-20 20:47:57.496: E/Irrlicht(1713): Using renderer:

06-20 20:47:57.496: E/Irrlicht(1713): OpenGL ES
06-20 20:47:57.496: E/libEGL(1713): call to OpenGL ES API with no current context (logged once per thread)
06-20 20:47:57.496: E/Irrlicht(1713): EGL_KHR_image EGL_KHR_image_base EGL_KHR_image_pixmap EGL_ANDROID_image_native_buffer EGL_ANDROID_swap_rectangle
06-20 20:47:57.496: E/libEGL(1713): call to OpenGL ES API with no current context (logged once per thread)
06-20 20:47:57.496: E/libEGL(1713): call to OpenGL ES API with no current context (logged once per thread)
06-20 20:47:57.496: E/libEGL(1713): call to OpenGL ES API with no current context (logged once per thread)
06-20 20:47:57.496: E/libEGL(1713): call to OpenGL ES API with no current context (logged once per thread)
06-20 20:47:57.496: E/libEGL(1713): call to OpenGL ES API with no current context (logged once per thread)
06-20 20:47:57.506: E/libEGL(1713): call to OpenGL ES API with no current context (logged once per thread)
06-20 20:47:57.506: E/Irrlicht(1713): Loading shader: /data/sdcard/irr/media/Shaders/COGLES2FixedPipeline.vsh
06-20 20:47:57.506: E/libEGL(1713): call to OpenGL ES API with no current context (logged once per thread)
06-20 20:47:57.506: E/libEGL(1713): call to OpenGL ES API with no current context (logged once per thread)
06-20 20:47:57.506: E/libEGL(1713): call to OpenGL ES API with no current context (logged once per thread)
06-20 20:47:57.506: E/Irrlicht(1713): GLSL shader failed to compile: /data/sdcard/irr/media/Shaders/COGLES2FixedPipeline.vsh
06-20 20:47:57.506: E/libEGL(1713): call to OpenGL ES API with no current context (logged once per thread)
06-20 20:47:57.506: E/libEGL(1713): call to OpenGL ES API with no current context (logged once per thread)
06-20 20:47:57.506: E/Irrlicht(1713): Error reading fixed pipeline vertex shader.
06-20 20:47:57.506: E/libEGL(1713): call to OpenGL ES API with no current context (logged once per thread)
06-20 20:47:57.506: E/Irrlicht(1713): Loading shader: /data/sdcard/irr/media/Shaders/COGLES2FixedPipeline.fsh
06-20 20:47:57.506: E/libEGL(1713): call to OpenGL ES API with no current context (logged once per thread)
06-20 20:47:57.506: E/libEGL(1713): call to OpenGL ES API with no current context (logged once per thread)
06-20 20:47:57.506: E/libEGL(1713): call to OpenGL ES API with no current context (logged once per thread)
06-20 20:47:57.506: E/Irrlicht(1713): GLSL shader failed to compile: /data/sdcard/irr/media/Shaders/COGLES2FixedPipeline.fsh
06-20 20:47:57.506: E/libEGL(1713): call to OpenGL ES API with no current context (logged once per thread)
06-20 20:47:57.506: E/libEGL(1713): call to OpenGL ES API with no current context (logged once per thread)
06-20 20:47:57.506: E/Irrlicht(1713): Error reading fixed pipeline fragment shader.
06-20 20:47:57.506: E/libEGL(1713): call to OpenGL ES API with no current context (logged once per thread)
06-20 20:47:57.506: E/libEGL(1713): call to OpenGL ES API with no current context (logged once per thread)
06-20 20:47:57.506: E/libEGL(1713): call to OpenGL ES API with no current context (logged once per thread)
06-20 20:47:57.506: E/libEGL(1713): call to OpenGL ES API with no current context (logged once per thread)
06-20 20:47:57.506: E/libEGL(1713): call to OpenGL ES API with no current context (logged once per thread)
06-20 20:47:57.506: E/libEGL(1713): call to OpenGL ES API with no current context (logged once per thread)
06-20 20:47:57.506: E/libEGL(1713): call to OpenGL ES API with no current context (logged once per thread)
06-20 20:47:57.506: E/libEGL(1713): call to OpenGL ES API with no current context (logged once per thread)
06-20 20:47:57.506: E/libEGL(1713): call to OpenGL ES API with no current context (logged once per thread)
06-20 20:47:57.556: E/libEGL(1713): call to OpenGL ES API with no current context (logged once per thread)
06-20 20:47:57.556: E/libEGL(1713): call to OpenGL ES API with no current context (logged once per thread)
06-20 20:47:57.556: E/Irrlicht(1713): Error reading fixed pipeline vertex shader.
06-20 20:47:57.556: E/libEGL(1713): call to OpenGL ES API with no current context (logged once per thread)
06-20 20:47:57.556: E/Irrlicht(1713): Loading shader: /data/sdcard/irr/media/Shaders/COGLES2NormalMap.fsh
06-20 20:47:57.556: E/libEGL(1713): call to OpenGL ES API with no current context (logged once per thread)
06-20 20:47:57.556: E/libEGL(1713): call to OpenGL ES API with no current context (logged once per thread)
06-20 20:47:57.556: E/libEGL(1713): call to OpenGL ES API with no current context (logged once per thread)
06-20 20:47:57.556: E/Irrlicht(1713): GLSL shader failed to compile: /data/sdcard/irr/media/Shaders/COGLES2NormalMap.fsh
06-20 20:47:57.556: E/libEGL(1713): call to OpenGL ES API with no current context (logged once per thread)
06-20 20:47:57.556: E/libEGL(1713): call to OpenGL ES API with no current context (logged once per thread)
06-20 20:47:57.556: E/Irrlicht(1713): Error reading fixed pipeline fragment shader.
06-20 20:47:57.556: E/libEGL(1713): call to OpenGL ES API with no current context (logged once per thread)
06-20 20:47:57.556: E/libEGL(1713): call to OpenGL ES API with no current context (logged once per thread)
06-20 20:47:57.556: E/libEGL(1713): call to OpenGL ES API with no current context (logged once per thread)
06-20 20:47:57.556: E/libEGL(1713): call to OpenGL ES API with no current context (logged once per thread)
06-20 20:47:57.556: E/libEGL(1713): call to OpenGL ES API with no current context (logged once per thread)
06-20 20:47:57.556: E/libEGL(1713): call to OpenGL ES API with no current context (logged once per thread)
06-20 20:47:57.556: E/libEGL(1713): call to OpenGL ES API with no current context (logged once per thread)
06-20 20:47:57.556: E/libEGL(1713): call to OpenGL ES API with no current context (logged once per thread)
06-20 20:47:57.556: E/libEGL(1713): call to OpenGL ES API with no current context (logged once per thread)
06-20 20:47:57.556: E/Irrlicht(1713): GLSL shader program failed to link
06-20 20:47:57.556: E/libEGL(1713): call to OpenGL ES API with no current context (logged once per thread)
06-20 20:47:57.556: E/libEGL(1713): call to OpenGL ES API with no current context (logged once per thread)
06-20 20:47:57.556: E/Irrlicht(1713): Error linking fixed pipeline shader program.
06-20 20:47:57.556: E/libEGL(1713): call to OpenGL ES API with no current context (logged once per thread)
06-20 20:47:57.556: E/libEGL(1713): call to OpenGL ES API with no current context (logged once per thread)
06-20 20:47:57.556: E/Irrlicht(1713): Loading shader: /data/sdcard/irr/media/Shaders/COGLES2ParallaxMap.vsh
06-20 20:47:57.556: E/libEGL(1713): call to OpenGL ES API with no current context (logged once per thread)
06-20 20:47:57.556: E/libEGL(1713): call to OpenGL ES API with no current context (logged once per thread)
06-20 20:47:57.556: E/libEGL(1713): call to OpenGL ES API with no current context (logged once per thread)
06-20 20:47:57.556: E/Irrlicht(1713): GLSL shader failed to compile: /data/sdcard/irr/media/Shaders/COGLES2ParallaxMap.vsh
06-20 20:47:57.556: E/libEGL(1713): call to OpenGL ES API with no current context (logged once per thread)
06-20 20:47:57.556: E/libEGL(1713): call to OpenGL ES API with no current context (logged once per thread)
06-20 20:47:57.556: E/Irrlicht(1713): Error reading fixed pipeline vertex shader.
06-20 20:47:57.566: E/libEGL(1713): call to OpenGL ES API with no current context (logged once per thread)
06-20 20:47:57.566: E/Irrlicht(1713): Loading shader: /data/sdcard/irr/media/Shaders/COGLES2ParallaxMap.fsh
06-20 20:47:57.566: E/libEGL(1713): call to OpenGL ES API with no current context (logged once per thread)
06-20 20:47:57.566: E/libEGL(1713): call to OpenGL ES API with no current context (logged once per thread)
06-20 20:47:57.566: E/libEGL(1713): call to OpenGL ES API with no current context (logged once per thread)
06-20 20:47:57.566: E/Irrlicht(1713): GLSL shader failed to compile: /data/sdcard/irr/media/Shaders/COGLES2ParallaxMap.fsh
06-20 20:47:57.566: E/libEGL(1713): call to OpenGL ES API with no current context (logged once per thread)
06-20 20:47:57.566: E/libEGL(1713): call to OpenGL ES API with no current context (logged once per thread)
06-20 20:47:57.566: E/Irrlicht(1713): Error reading fixed pipeline fragment shader.
06-20 20:47:57.566: E/libEGL(1713): call to OpenGL ES API with no current context (logged once per thread)
06-20 20:47:57.566: E/libEGL(1713): call to OpenGL ES API with no current context (logged once per thread)
06-20 20:47:57.566: E/libEGL(1713): call to OpenGL ES API with no current context (logged once per thread)
06-20 20:47:57.566: E/libEGL(1713): call to OpenGL ES API with no current context (logged once per thread)
06-20 20:47:57.566: E/libEGL(1713): call to OpenGL ES API with no current context (logged once per thread)
06-20 20:47:57.566: E/libEGL(1713): call to OpenGL ES API with no current context (logged once per thread)
06-20 20:47:57.566: E/libEGL(1713): call to OpenGL ES API with no current context (logged once per thread)
06-20 20:47:57.566: E/libEGL(1713): call to OpenGL ES API with no current context (logged once per thread)
06-20 20:47:57.566: E/libEGL(1713): call to OpenGL ES API with no current context (logged once per thread)
06-20 20:47:57.566: E/Irrlicht(1713): GLSL shader program failed to link
06-20 20:47:57.566: E/libEGL(1713): call to OpenGL ES API with no current context (logged once per thread)
06-20 20:47:57.566: E/libEGL(1713): call to OpenGL ES API with no current context (logged once per thread)
06-20 20:47:57.566: E/Irrlicht(1713): Error linking fixed pipeline shader program.
06-20 20:47:57.566: E/libEGL(1713): call to OpenGL ES API with no current context (logged once per thread)
06-20 20:47:57.566: E/libEGL(1713): call to OpenGL ES API with no current context (logged once per thread)
06-20 20:47:57.566: E/libEGL(1713): call to OpenGL ES API with no current context (logged once per thread)
06-20 20:47:57.566: E/libEGL(1713): call to OpenGL ES API with no current context (logged once per thread)
06-20 20:47:57.566: E/libEGL(1713): call to OpenGL ES API with no current context (logged once per thread)
06-20 20:47:57.566: E/libEGL(1713): call to OpenGL ES API with no current context (logged once per thread)
06-20 20:47:57.566: E/libEGL(1713): call to OpenGL ES API with no current context (logged once per thread)
06-20 20:47:57.566: E/libEGL(1713): call to OpenGL ES API with no current context (logged once per thread)
06-20 20:47:57.566: E/libEGL(1713): call to OpenGL ES API with no current context (logged once per thread)
06-20 20:47:57.566: E/libEGL(1713): call to OpenGL ES API with no current context (logged once per thread)
06-20 20:47:57.566: E/libEGL(1713): call to OpenGL ES API with no current context (logged once per thread)
06-20 20:47:57.566: E/libEGL(1713): call to OpenGL ES API with no current context (logged once per thread)
06-20 20:47:57.566: E/libEGL(1713): call to OpenGL ES API with no current context (logged once per thread)
06-20 20:47:57.566: E/libEGL(1713): call to OpenGL ES API with no current context (logged once per thread)
06-20 20:47:57.566: E/libEGL(1713): call to OpenGL ES API with no current context (logged once per thread)
06-20 20:47:57.566: E/libEGL(1713): call to OpenGL ES API with no current context (logged once per thread)
06-20 20:47:57.566: E/libEGL(1713): call to OpenGL ES API with no current context (logged once per thread)
06-20 20:47:57.566: E/libEGL(1713): call to OpenGL ES API with no current context (logged once per thread)
06-20 20:47:57.566: E/libEGL(1713): call to OpenGL ES API with no current context (logged once per thread)
06-20 20:47:57.566: E/libEGL(1713): call to OpenGL ES API with no current context (logged once per thread)
06-20 20:47:57.566: E/libEGL(1713): call to OpenGL ES API with no current context (logged once per thread)
06-20 20:47:57.566: E/libEGL(1713): call to OpenGL ES API with no current context (logged once per thread)
06-20 20:47:57.566: E/libEGL(1713): call to OpenGL ES API with no current context (logged once per thread)
06-20 20:47:57.566: E/libEGL(1713): call to OpenGL ES API with no current context (logged once per thread)
06-20 20:47:57.566: E/libEGL(1713): call to OpenGL ES API with no current context (logged once per thread)
06-20 20:47:57.566: E/libEGL(1713): call to OpenGL ES API with no current context (logged once per thread)
06-20 20:47:57.566: E/libEGL(1713): call to OpenGL ES API with no current context (logged once per thread)
06-20 20:47:57.576: E/Irrlicht(1713): read ChunkTEXS
06-20 20:47:57.576: E/Irrlicht(1713): read Texture: como.png
06-20 20:47:57.576: E/Irrlicht(1713): Flags: 1
06-20 20:47:57.576: E/Irrlicht(1713): Blend: 2
06-20 20:47:57.576: E/Irrlicht(1713): read ChunkBRUS
06-20 20:47:57.576: E/Irrlicht(1713): read Material: Material__67
06-20 20:47:57.576: E/Irrlicht(1713): Blend: 1
06-20 20:47:57.576: E/Irrlicht(1713): FX: 0
06-20 20:47:57.576: E/Irrlicht(1713): Layer: 0
06-20 20:47:57.576: E/Irrlicht(1713): using texture: como.png
06-20 20:47:57.576: E/Irrlicht(1713): read ChunkNODE: Skeleton
06-20 20:47:57.576: E/Irrlicht(1713): read ChunkMESH
06-20 20:47:57.576: E/Irrlicht(1713): read ChunkVRTS
06-20 20:47:57.836: E/Irrlicht(1713): read ChunkTRIS
06-20 20:48:02.506: E/libEGL(1713): call to OpenGL ES API with no current context (logged once per thread)
06-20 20:48:02.506: E/libEGL(1713): call to OpenGL ES API with no current context (logged once per thread)
06-20 20:48:02.506: E/Irrlicht(1713): test 0 jni/../../../source/Irrlicht/COGLES2Texture.cpp 55
06-20 20:48:02.506: E/Irrlicht(1713): test jni/../../../source/Irrlicht/COGLES2Texture.cpp 210
06-20 20:48:02.506: E/libEGL(1713): call to OpenGL ES API with no current context (logged once per thread)
06-20 20:48:02.506: E/libEGL(1713): call to OpenGL ES API with no current context (logged once per thread)
06-20 20:48:02.506: E/libEGL(1713): call to OpenGL ES API with no current context (logged once per thread)
06-20 20:48:02.506: E/libEGL(1713): call to OpenGL ES API with no current context (logged once per thread)
06-20 20:48:03.186: E/libEGL(1713): call to OpenGL ES API with no current context (logged once per thread)
06-20 20:48:03.196: E/libEGL(1713): call to OpenGL ES API with no current context (logged once per thread)
06-20 20:48:03.196: E/Irrlicht(1713): Loaded texture: /data/sdcard/irr/media/como.png
06-20 20:48:03.356: E/Irrlicht(1713): read ChunkANIM
06-20 20:48:03.356: E/Irrlicht(1713): Unknown chunk found in node chunk - skipping
06-20 20:48:03.356: E/Irrlicht(1713): read ChunkNODE: _____________
06-20 20:48:03.356: E/Irrlicht(1713): read ChunkBONE
06-20 20:48:03.366: E/Irrlicht(1713): read ChunkNODE: Bone_body
06-20 20:48:03.366: E/Irrlicht(1713): read ChunkBONE
06-20 20:48:03.386: E/Irrlicht(1713): read ChunkNODE: Bone_head
06-20 20:48:03.386: E/Irrlicht(1713): read ChunkBONE
06-20 20:48:03.436: E/Irrlicht(1713): read ChunkNODE: Bone_body_L
06-20 20:48:03.436: E/Irrlicht(1713): read ChunkBONE
06-20 20:48:03.446: E/Irrlicht(1713): read ChunkNODE: Bone_body_F
06-20 20:48:03.446: E/Irrlicht(1713): read ChunkBONE
06-20 20:48:03.466: E/Irrlicht(1713): read ChunkNODE: Bone_body_B
06-20 20:48:03.466: E/Irrlicht(1713): read ChunkBONE
06-20 20:48:03.476: E/Irrlicht(1713): read ChunkNODE: Bone_arch01
06-20 20:48:03.476: E/Irrlicht(1713): read ChunkBONE
06-20 20:48:03.496: E/Irrlicht(1713): read ChunkNODE: Bone_arch02
06-20 20:48:03.496: E/Irrlicht(1713): read ChunkBONE
06-20 20:48:03.516: E/Irrlicht(1713): read ChunkNODE: Bone_arch03
06-20 20:48:03.516: E/Irrlicht(1713): read ChunkBONE
06-20 20:48:03.526: E/Irrlicht(1713): read ChunkNODE: Bone_arch04
06-20 20:48:03.526: E/Irrlicht(1713): read ChunkBONE
06-20 20:48:03.546: E/Irrlicht(1713): read ChunkNODE: Bone_bench01
06-20 20:48:03.546: E/Irrlicht(1713): read ChunkBONE
06-20 20:48:03.556: E/Irrlicht(1713): read ChunkNODE: Bone_bench02
06-20 20:48:03.556: E/Irrlicht(1713): read ChunkBONE
06-20 20:48:03.576: E/Irrlicht(1713): read ChunkNODE: Bone_bench03
06-20 20:48:03.576: E/Irrlicht(1713): read ChunkBONE
06-20 20:48:03.596: E/Irrlicht(1713): read ChunkNODE: Bone_bench04
06-20 20:48:03.596: E/Irrlicht(1713): read ChunkBONE
06-20 20:48:03.606: E/Irrlicht(1713): read ChunkNODE: Bone_bench05
06-20 20:48:03.606: E/Irrlicht(1713): read ChunkBONE
06-20 20:48:03.716: E/Irrlicht(1713): Loaded mesh: /data/sdcard/irr/media/como.b3d
06-20 20:48:03.836: E/libEGL(1713): call to OpenGL ES API with no current context (logged once per thread)
06-20 20:48:03.836: E/libEGL(1713): call to OpenGL ES API with no current context (logged once per thread)
06-20 20:48:03.836: E/libEGL(1713): call to OpenGL ES API with no current context (logged once per thread)
06-20 20:48:03.836: E/libEGL(1713): call to OpenGL ES API with no current context (logged once per thread)
06-20 20:48:03.966: E/libEGL(1713): call to OpenGL ES API with no current context (logged once per thread)
06-20 20:48:03.966: E/libEGL(1713): call to OpenGL ES API with no current context (logged once per thread)
06-20 20:48:03.966: E/libEGL(1713): call to OpenGL ES API with no current context (logged once per thread)
06-20 20:48:03.966: E/libEGL(1713): call to OpenGL ES API with no current context (logged once per thread)
06-20 20:48:03.966: E/libEGL(1713): call to OpenGL ES API with no current context (logged once per thread)
06-20 20:48:03.966: E/libEGL(1713): call to OpenGL ES API with no current context (logged once per thread)
06-20 20:48:03.966: E/libEGL(1713): call to OpenGL ES API with no current context (logged once per thread)
06-20 20:48:03.966: E/libEGL(1713): call to OpenGL ES API with no current context (logged once per thread)
06-20 20:48:03.966: E/libEGL(1713): call to OpenGL ES API with no current context (logged once per thread)
06-20 20:48:03.966: E/libEGL(1713): call to OpenGL ES API with no current context (logged once per thread)
06-20 20:48:03.966: E/libEGL(1713): call to OpenGL ES API with no current context (logged once per thread)
06-20 20:48:03.966: E/libEGL(1713): call to OpenGL ES API with no current context (logged once per thread)
06-20 20:48:03.966: E/libEGL(1713): call to OpenGL ES API with no current context (logged once per thread)
06-20 20:48:03.966: E/libEGL(1713): call to OpenGL ES API with no current context (logged once per thread)
06-20 20:48:03.966: E/libEGL(1713): call to OpenGL ES API with no current context (logged once per thread)
06-20 20:48:03.966: E/libEGL(1713): call to OpenGL ES API with no current context (logged once per thread)
06-20 20:48:03.966: E/libEGL(1713): call to OpenGL ES API with no current context (logged once per thread)
06-20 20:48:03.966: E/libEGL(1713): call to OpenGL ES API with no current context (logged once per thread)
06-20 20:48:03.966: E/libEGL(1713): call to OpenGL ES API with no current context (logged once per thread)
06-20 20:48:03.966: E/libEGL(1713): call to OpenGL ES API with no current context (logged once per thread)
06-20 20:48:03.966: E/libEGL(1713): call to OpenGL ES API with no current context (logged once per thread)
06-20 20:48:03.966: E/libEGL(1713): call to OpenGL ES API with no current context (logged once per thread)
06-20 20:48:03.966: E/libEGL(1713): call to OpenGL ES API with no current context (logged once per thread)
06-20 20:48:03.966: E/libEGL(1713): call to OpenGL ES API with no current context (logged once per thread)
06-20 20:48:03.966: E/libEGL(1713): call to OpenGL ES API with no current context (logged once per thread)
06-20 20:48:03.966: E/libEGL(1713): call to OpenGL ES API with no current context (logged once per thread)
06-20 20:48:03.966: E/libEGL(1713): call to OpenGL ES API with no current context (logged once per thread)
06-20 20:48:03.966: E/libEGL(1713): call to OpenGL ES API with no current context (logged once per thread)
06-20 20:48:03.966: E/libEGL(1713): call to OpenGL ES API with no current context (logged once per thread)
06-20 20:48:03.966: E/libEGL(1713): call to OpenGL ES API with no current context (logged once per thread)
06-20 20:48:03.966: E/libEGL(1713): call to OpenGL ES API with no current context (logged once per thread)
06-20 20:48:03.966: E/libEGL(1713): call to OpenGL ES API with no current context (logged once per thread)
06-20 20:48:03.966: E/libEGL(1713): call to OpenGL ES API with no current context (logged once per thread)
06-20 20:48:03.966: E/libEGL(1713): call to OpenGL ES API with no current context (logged once per thread)
06-20 20:48:03.966: E/libEGL(1713): call to OpenGL ES API with no current context (logged once per thread)
06-20 20:48:03.966: E/libEGL(1713): call to OpenGL ES API with no current context (logged once per thread)
06-20 20:48:03.966: E/libEGL(1713): call to OpenGL ES API with no current context (logged once per thread)
06-20 20:48:03.966: E/libEGL(1713): call to OpenGL ES API with no current context (logged once per thread)
06-20 20:48:03.966: E/libEGL(1713): call to OpenGL ES API with no current context (logged once per thread)
06-20 20:48:03.966: E/libEGL(1713): call to OpenGL ES API with no current context (logged once per thread)
06-20 20:48:03.966: E/libEGL(1713): eglSwapBuffers:1462 error 300d (EGL_BAD_SURFACE)
06-20 20:48:03.966: E/Irrlicht(1713): Could not swap buffers for OpenGL-ES2 driver.

06-20 20:48:03.966: I/Irrlicht(1713): fps = 1
06-20 20:48:03.966: E/libEGL(1713): call to OpenGL ES API with no current context (logged once per thread)
06-20 20:48:04.096: E/libEGL(1713): eglSwapBuffers:1462 error 300d (EGL_BAD_SURFACE)
06-20 20:48:04.096: E/Irrlicht(1713): Could not swap buffers for OpenGL-ES2 driver.
06-20 20:48:04.096: I/Irrlicht(1713): fps = 1
06-20 20:48:04.216: E/libEGL(1713): eglSwapBuffers:1462 error 300d (EGL_BAD_SURFACE)
06-20 20:48:04.216: E/Irrlicht(1713): Could not swap buffers for OpenGL-ES2 driver.
06-20 20:48:04.216: I/Irrlicht(1713): fps = 1
06-20 20:48:04.336: E/libEGL(1713): eglSwapBuffers:1462 error 300d (EGL_BAD_SURFACE)
06-20 20:48:04.336: E/Irrlicht(1713): Could not swap buffers for OpenGL-ES2 driver.
06-20 20:48:04.336: I/Irrlicht(1713): fps = 1
06-20 20:48:04.466: E/libEGL(1713): eglSwapBuffers:1462 error 300d (EGL_BAD_SURFACE)
06-20 20:48:04.466: E/Irrlicht(1713): Could not swap buffers for OpenGL-ES2 driver.
06-20 20:48:04.466: I/Irrlicht(1713): fps = 1
06-20 20:48:04.586: E/libEGL(1713): eglSwapBuffers:1462 error 300d (EGL_BAD_SURFACE)
06-20 20:48:04.586: E/Irrlicht(1713): Could not swap buffers for OpenGL-ES2 driver.
06-20 20:48:04.586: I/Irrlicht(1713): fps = 1
06-20 20:48:04.716: E/libEGL(1713): eglSwapBuffers:1462 error 300d (EGL_BAD_SURFACE)
06-20 20:48:04.716: E/Irrlicht(1713): Could not swap buffers for OpenGL-ES2 driver.
06-20 20:48:04.716: I/Irrlicht(1713): fps = 1
06-20 20:48:04.836: E/libEGL(1713): eglSwapBuffers:1462 error 300d (EGL_BAD_SURFACE)
06-20 20:48:04.836: E/Irrlicht(1713): Could not swap buffers for OpenGL-ES2 driver.
06-20 20:48:04.836: I/Irrlicht(1713): fps = 1
06-20 20:48:04.956: E/libEGL(1713): eglSwapBuffers:1462 error 300d (EGL_BAD_SURFACE)
06-20 20:48:04.956: E/Irrlicht(1713): Could not swap buffers for OpenGL-ES2 driver.
06-20 20:48:04.956: I/Irrlicht(1713): fps = 1
06-20 20:48:05.106: E/libEGL(1713): eglSwapBuffers:1462 error 300d (EGL_BAD_SURFACE)
06-20 20:48:05.106: E/Irrlicht(1713): Could not swap buffers for OpenGL-ES2 driver.
06-20 20:48:05.106: I/Irrlicht(1713): fps = 1
06-20 20:48:05.266: E/libEGL(1713): eglSwapBuffers:1462 error 300d (EGL_BAD_SURFACE)
06-20 20:48:05.266: E/Irrlicht(1713): Could not swap buffers for OpenGL-ES2 driver.
06-20 20:48:05.266: I/stdout(1713): In mgmain JNI_OnLoad
06-20 20:48:05.266: I/stdout(1713): wazzup
06-20 20:48:05.266: I/stdout(1713): Irrlicht Engine version 1.8.0-alpha
06-20 20:48:05.266: I/stdout(1713): EglDisplay initialized. Egl version 1.4
06-20 20:48:05.266: I/stdout(1713): Got config for OpenGL-ES2 display.
06-20 20:48:05.266: I/stdout(1713): Got ConfigAttrib
06-20 20:48:05.266: I/stdout(1713): Got ConfigAttrib
06-20 20:48:05.266: I/stdout(1713): Got EglWindow
06-20 20:48:05.266: I/stdout(1713): Creating EglSurface with nativeWindow...
06-20 20:48:05.266: I/stdout(1713): FAILED
06-20 20:48:05.266: I/stdout(1713): Creating EglSurface without nativeWindows...
06-20 20:48:05.266: I/stdout(1713): FAILED
06-20 20:48:05.266: I/stdout(1713): Could not create surface for OpenGL-ES2 display.
06-20 20:48:05.266: I/stdout(1713): Creating EglContext...
06-20 20:48:05.266: I/stdout(1713): Bad Match
06-20 20:48:05.266: I/stdout(1713): Could not make Context current for OpenGL-ES2 display.
06-20 20:48:05.266: I/stdout(1713): Called
06-20 20:48:05.266: I/stdout(1713): Using renderer:
06-20 20:48:05.266: I/stdout(1713): OpenGL ES
06-20 20:48:05.266: I/stdout(1713): EGL_KHR_image EGL_KHR_image_base EGL_KHR_image_pixmap EGL_ANDROID_image_native_buffer EGL_ANDROID_swap_rectangle
06-20 20:48:05.266: I/stdout(1713): Loading shader: /data/sdcard/irr/media/Shaders/COGLES2FixedPipeline.vsh
06-20 20:48:05.266: I/stdout(1713): GLSL shader failed to compile: /data/sdcard/irr/media/Shaders/COGLES2FixedPipeline.vsh
06-20 20:48:05.266: I/stdout(1713): Error reading fixed pipeline vertex shader.
06-20 20:48:05.266: I/stdout(1713): Loading shader: /data/sdcard/irr/media/Shaders/COGLES2FixedPipeline.fsh
06-20 20:48:05.266: I/stdout(1713): GLSL shader failed to compile: /data/sdcard/irr/media/Shaders/COGLES2FixedPipeline.fsh
06-20 20:48:05.266: I/stdout(1713): Error reading fixed pipeline fragment shader.
06-20 20:48:05.266: I/stdout(1713): GLSL shader program failed to link
06-20 20:48:05.266: I/stdout(1713): Error linking fixed pipeline shader program.
06-20 20:48:05.266: I/stdout(1713): Loading shader: /data/sdcard/irr/media/Shaders/COGLES2Renderer2D.vsh
06-20 20:48:05.266: I/stdout(1713): GLSL shader failed to compile: /data/sdcard/irr/media/Shaders/COGLES2Renderer2D.vsh
06-20 20:48:05.266: I/stdout(1713): Error reading fixed pipeline vertex shader.
06-20 20:48:05.266: I/stdout(1713): Loading shader: /data/sdcard/irr/media/Shaders/COGLES2Renderer2D.fsh
06-20 20:48:05.266: I/stdout(1713): GLSL shader failed to compile: /data/sdcard/irr/media/Shaders/COGLES2Renderer2D.fsh
06-20 20:48:05.266: I/stdout(1713): Error reading fixed pipeline fragment shader.
06-20 20:48:05.266: I/stdout(1713): GLSL shader program failed to link
06-20 20:48:05.266: I/stdout(1713): Error linking fixed pipeline shader program.
06-20 20:48:05.266: I/stdout(1713): Loading shader: /data/sdcard/irr/media/Shaders/COGLES2NormalMap.vsh
06-20 20:48:05.266: I/stdout(1713): GLSL shader failed to compile: /data/sdcard/irr/media/Shaders/COGLES2NormalMap.vsh
06-20 20:48:05.266: I/stdout(1713): Error reading fixed pipeline vertex shader.
06-20 20:48:05.266: I/stdout(1713): Loading shader: /data/sdcard/irr/media/Shaders/COGLES2NormalMap.fsh
06-20 20:48:05.266: I/stdout(1713): GLSL shader failed to compile: /data/sdcard/irr/media/Shaders/COGLES2NormalMap.fsh
06-20 20:48:05.266: I/stdout(1713): Error reading fixed pipeline fragment shader.
06-20 20:48:05.266: I/stdout(1713): GLSL shader program failed to link
06-20 20:48:05.266: I/stdout(1713): Error linking fixed pipeline shader program.
06-20 20:48:05.266: I/stdout(1713): Loading shader: /data/sdcard/irr/media/Shaders/COGLES2ParallaxMap.vsh
06-20 20:48:05.266: I/stdout(1713): GLSL shader failed to compile: /data/sdcard/irr/media/Shaders/COGLES2ParallaxMap.vsh
06-20 20:48:05.266: I/stdout(1713): Error reading fixed pipeline vertex shader.
06-20 20:48:05.266: I/stdout(1713): Loading shader: /data/sdcard/irr/media/Shaders/COGLES2ParallaxMap.fsh
06-20 20:48:05.266: I/stdout(1713): GLSL shader failed to compile: /data/sdcard/irr/media/Shaders/COGLES2ParallaxMap.fsh
06-20 20:48:05.266: I/stdout(1713): Error reading fixed pipeline fragment shader.
06-20 20:48:05.266: I/stdout(1713): GLSL shader program failed to link
06-20 20:48:05.266: I/stdout(1713): Error linking fixed pipeline shader program.
06-20 20:48:05.266: I/stdout(1713): read ChunkTEXS
06-20 20:48:05.266: I/stdout(1713): read Texture: como.png
06-20 20:48:05.266: I/stdout(1713): Flags: 1
06-20 20:48:05.266: I/stdout(1713): Blend: 2
06-20 20:48:05.266: I/stdout(1713): read ChunkBRUS
06-20 20:48:05.266: I/stdout(1713): read Material: Material__67
06-20 20:48:05.266: I/stdout(1713): Blend: 1
06-20 20:48:05.266: I/stdout(1713): FX: 0
06-20 20:48:05.266: I/stdout(1713): Layer: 0
06-20 20:48:05.266: I/stdout(1713): using texture: como.png
06-20 20:48:05.266: I/stdout(1713): read ChunkNODE: Skeleton
06-20 20:48:05.266: I/stdout(1713): read ChunkMESH
06-20 20:48:05.266: I/stdout(1713): read ChunkVRTS
06-20 20:48:05.266: I/stdout(1713): read ChunkTRIS
06-20 20:48:05.266: I/stdout(1713): test 0 jni/../../../source/Irrlicht/COGLES2Texture.cpp 55
06-20 20:48:05.266: I/stdout(1713): test jni/../../../source/Irrlicht/COGLES2Texture.cpp 210
06-20 20:48:05.266: I/stdout(1713): Loaded texture: /data/sdcard/irr/media/como.png
06-20 20:48:05.266: I/stdout(1713): read ChunkANIM
06-20 20:48:05.266: I/stdout(1713): Unknown chunk found in node chunk - skipping
06-20 20:48:05.266: I/stdout(1713): read ChunkNODE: _____________
06-20 20:48:05.266: I/stdout(1713): read ChunkBONE
06-20 20:48:05.266: I/stdout(1713): read ChunkNODE: Bone_body
06-20 20:48:05.266: I/stdout(1713): read ChunkBONE
06-20 20:48:05.266: I/stdout(1713): read ChunkNODE: Bone_head
06-20 20:48:05.266: I/stdout(1713): read ChunkBONE
06-20 20:48:05.266: I/stdout(1713): read ChunkNODE: Bone_body_L
06-20 20:48:05.266: I/stdout(1713): read ChunkBONE
06-20 20:48:05.266: I/stdout(1713): read ChunkNODE: Bone_body_F
06-20 20:48:05.266: I/stdout(1713): read ChunkBONE
06-20 20:48:05.266: I/stdout(1713): read ChunkNODE: Bone_body_B
06-20 20:48:05.266: I/stdout(1713): read ChunkBONE
06-20 20:48:05.266: I/stdout(1713): read ChunkNODE: Bone_arch01
06-20 20:48:05.266: I/stdout(1713): read ChunkBONE
06-20 20:48:05.266: I/stdout(1713): read ChunkNODE: Bone_arch02
06-20 20:48:05.266: I/stdout(1713): read ChunkBONE
06-20 20:48:05.266: I/stdout(1713): read ChunkNODE: Bone_arch03
06-20 20:48:05.266: I/stdout(1713): read ChunkBONE
06-20 20:48:05.266: I/stdout(1713): read ChunkNODE: Bone_arch04
06-20 20:48:05.266: I/stdout(1713): read ChunkBONE
06-20 20:48:05.266: I/stdout(1713): read ChunkNODE: Bone_bench01
06-20 20:48:05.266: I/stdout(1713): read ChunkBONE
06-20 20:48:05.266: I/stdout(1713): read ChunkNODE: Bone_bench02
06-20 20:48:05.266: I/stdout(1713): read ChunkBONE
06-20 20:48:05.266: I/stdout(1713): read ChunkNODE: Bone_bench03
06-20 20:48:05.266: I/stdout(1713): read ChunkBONE
06-20 20:48:05.266: I/stdout(1713): read ChunkNODE: Bone_bench04
06-20 20:48:05.266: I/stdout(1713): read ChunkBONE
06-20 20:48:05.266: I/stdout(1713): read ChunkNODE: Bone_bench05
06-20 20:48:05.266: I/stdout(1713): read ChunkBONE
06-20 20:48:05.266: I/stdout(1713): Loaded mesh: /data/sdcard/irr/media/como.b3d
06-20 20:48:05.266: I/stdout(1713): Could not swap buffers for OpenGL-ES2 driver.
06-20 20:48:05.266: I/stdout(1713): Could not swap buffers for OpenGL-ES2 driver.
06-20 20:48:05.266: I/stdout(1713): Could not swap buffers for OpenGL-ES2 driver.
06-20 20:48:05.266: I/stdout(1713): Could not swap buffers for OpenGL-ES2 driver.
06-20 20:48:05.266: I/stdout(1713): Could not swap buffers for OpenGL-ES2 driver.
06-20 20:48:05.266: I/stdout(1713): Could not swap buffers for OpenGL-ES2 driver.
06-20 20:48:05.266: I/stdout(1713): Could not swap buffers for OpenGL-ES2 driver.
06-20 20:48:05.266: I/stdout(1713): Could not swap buffers for OpenGL-ES2 driver.
06-20 20:48:05.266: I/stdout(1713): Could not swap buffers for OpenGL-ES2 driver.
06-20 20:48:05.266: I/stdout(1713): Could not swap buffers for OpenGL-ES2 driver.
06-20 20:48:05.276: I/Irrlicht(1713): fps = 1
06-20 20:48:05.406: E/libEGL(1713): eglSwapBuffers:1462 error 300d (EGL_BAD_SURFACE)
06-20 20:48:05.406: E/Irrlicht(1713): Could not swap buffers for OpenGL-ES2 driver.
06-20 20:48:05.406: I/Irrlicht(1713): fps = 1
06-20 20:48:05.526: E/libEGL(1713): eglSwapBuffers:1462 error 300d (EGL_BAD_SURFACE)
06-20 20:48:05.526: E/Irrlicht(1713): Could not swap buffers for OpenGL-ES2 driver.
06-20 20:48:05.526: I/Irrlicht(1713): fps = 8
06-20 20:48:05.656: E/libEGL(1713): eglSwapBuffers:1462 error 300d (EGL_BAD_SURFACE)
06-20 20:48:05.656: E/Irrlicht(1713): Could not swap buffers for OpenGL-ES2 driver.
06-20 20:48:05.656: I/Irrlicht(1713): fps = 8
06-20 20:48:05.776: E/libEGL(1713): eglSwapBuffers:1462 error 300d (EGL_BAD_SURFACE)
06-20 20:48:05.776: E/Irrlicht(1713): Could not swap buffers for OpenGL-ES2 driver.
06-20 20:48:05.776: I/Irrlicht(1713): fps = 8
06-20 20:48:05.896: E/libEGL(1713): eglSwapBuffers:1462 error 300d (EGL_BAD_SURFACE)
06-20 20:48:05.896: E/Irrlicht(1713): Could not swap buffers for OpenGL-ES2 driver.
06-20 20:48:05.896: I/Irrlicht(1713): fps = 8
06-20 20:48:06.026: E/libEGL(1713): eglSwapBuffers:1462 error 300d (EGL_BAD_SURFACE)
06-20 20:48:06.026: E/Irrlicht(1713): Could not swap buffers for OpenGL-ES2 driver.
06-20 20:48:06.026: I/Irrlicht(1713): fps = 8
06-20 20:48:06.146: E/libEGL(1713): eglSwapBuffers:1462 error 300d (EGL_BAD_SURFACE)
06-20 20:48:06.146: E/Irrlicht(1713): Could not swap buffers for OpenGL-ES2 driver.
06-20 20:48:06.146: I/Irrlicht(1713): fps = 8
hongjunyu128
Posts: 18
Joined: Tue Sep 04, 2012 8:27 am

Re: question about open gl es 2.0 error on irrlicht android

Post by hongjunyu128 »

hi,i have a question that you may be solved it.
i found CIrrDeviceAndroid::CIrrDeviceAndroid has problem.
i createDevice by device = createDevice(video::EDT_OGLES1, dimension2d<u32>(gWindowWidth, gWindowHeight), 16, false, false, false, 0);
but log show E/Irrlicht(9087): Irrlicht Engine version 1.8.0-alpha,then the thread is end

Maybe you use other function to createDevice,or maybe you have some special before createDevice
can you help me?
Post Reply