I'm having some problems to set up collision with a lot of objects, it works but it's slow down my application more than 300frames. My situation is that I'm creating the scenario according to a xml custom file, thanks to that anyone could create his own scenario. For example, I'm giving the user 3 types of pieces, and they can put as much as they want and in the order they prefer. I'm only loading 3 meshes but a lot of SceneNodes (in the particular case I'm working there are more than 200 SceneNodes). I resolved my problem of drawing a lot of triangles by putting a far to the camera and a fog, but I still have the probleme that my main character have to collide with all the elements of the scenario. I created a triangle selector for each node, and add it to a MetaTriangleSelector, which I'm using to create a CollisionResponseAnimator with my player. The problem, as I said in the begining is that is dropping down my frame rate, which is not desirable as you know.
I'm planning to add and remove dynamically each triangle selector according to the position of the character, but this is a lot of work(have to take into accound the size of every mesh, where is positioned...) and I wonder if I there is an easier method to do that.
Thank you in advance!!!
Cheers