Basically you have to make your way trough a troll infested dungeon and collect treasure and avoid traps. What makes it different from all the other platformers is the fact ,that you are able to 'melt' the ground floor with magic energy (limited) and create holes in order to prevent the trolls from reaching you or find different ways out.
I am currently working on both the editor and the gui element which renders the map. Some pixel pushing, you know.
Pathfinding itself moved from raycasting to moving a ghost sphere around. Optimization using raycasting added. I don't think smoothing is even needed anymore.
Basically you have to make your way trough a troll infested dungeon and collect treasure and avoid traps. What makes it different from all the other platformers is the fact ,that you are able to 'melt' the ground floor with magic energy (limited) and create holes in order to prevent the trolls from reaching you or find different ways out.
I am currently working on both the editor and the gui element which renders the map. Some pixel pushing, you know.
oohh really nice remember me loder runner 2.
Junior Irrlicht Developer.
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i think you should try to submit a post try to fix seams between tiles is worth. Really good looking.
Junior Irrlicht Developer.
Real value in social networks is not about "increasing" number of followers, but about getting in touch with Amazing people.
- by Me
Yes floating point RTT are suported but CIMage class cannot suport it so when i read the RTT to build a mesh i need to convert it to an image and i simply can't so because of it i'm stuck with an 8 bit heightmap
You can use normalized floating point values (that is, values in the range (0,1)) and then, pack and unpack the floating point values into a rgba 32 bit texture
"There is nothing truly useless, it always serves as a bad example". Arthur A. Schmitt
yes i'm generating the heightmap for each texture on the gpu then uploading it back to the cpu to generate a mesh because there is geometry shader in dx currently
I what is that blog?
Edit i just found it the theory is interesting ill have to find how the depcking works and ill also need to push the number of texture suported by irrlicht over 8/