Hi all,
I can spilt my problem into three main things, the first being the simplest.
1: How can I create a very very large flat ground? preferably texturable, but not required. I was thinking maybe there is a CreatePlaneNode function or something, but I dont think thats the correct way to do terrain.
So the next big project I want to work on is a simple train simulator.
This has two problems:
2: how to line up the movement of the train with the track
3: how to deal with curved and straight track creation (im guessing I just need to create a line node for the straight parts, and a curved-line for the curved track?)
Thankyou for any help you can give me,
How to create a flat ground? & collision on rails (train)
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- Posts: 11
- Joined: Sun Jul 08, 2012 11:49 am
Re: How to create a flat ground? & collision on rails (train
For curves search the web for bezier curves, they are most likely the best solution for this (you can can probably find working code-classes on the web somewhere). And with rails you probably don't need a collision at all - just follow the bezier-curve once you have one.
There is ISceneManager::addTerrainSceneNode in Irrlicht, don't know if it is sufficient for what you want to do. But it allows using a heightmap + textures. Or create your tracks and landscape in a modeling tool and export it in some common format like .obj.
There is ISceneManager::addTerrainSceneNode in Irrlicht, don't know if it is sufficient for what you want to do. But it allows using a heightmap + textures. Or create your tracks and landscape in a modeling tool and export it in some common format like .obj.
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Code snippet repository: https://github.com/mzeilfelder/irr-playground-micha
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Code snippet repository: https://github.com/mzeilfelder/irr-playground-micha
Free racer made with Irrlicht: http://www.irrgheist.com/hcraftsource.htm
Re: How to create a flat ground? & collision on rails (train
The geometry creator has the hillplane node, which can give you a flat texturable quad.
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- Posts: 11
- Joined: Sun Jul 08, 2012 11:49 am
Re: How to create a flat ground? & collision on rails (train
Thanks guys.
Now, How to make the tracks? Im guessing Ill need a custom scene node that draws the lines?
Does anyone know the name of the Irrlicht function that draws a line? I had a quick look but didnt find anything.
EDIT: Found irr::core::line3d But I dont see how I create the colour of the line ...
Now, How to make the tracks? Im guessing Ill need a custom scene node that draws the lines?
Does anyone know the name of the Irrlicht function that draws a line? I had a quick look but didnt find anything.
EDIT: Found irr::core::line3d But I dont see how I create the colour of the line ...
Re: How to create a flat ground? & collision on rails (train
irr::core::line3d is a geometry class for working with lines, it's not for drawing.
IVideoDriver has some drawLine functions: http://irrlicht.sourceforge.net/docu/cl ... river.html
If you use them be aware that you have to set a material and the world transformation matrix first (otherwise it just uses whichever is set at that moment). But not sure if those functions will really do in your case. I use them sometimes for debug-output, but for real game-graphics you usually try to find other solutions. A better solution for paths is usually a custom scenenode where you create the corresponding vertices and indices yourself. So for a simple line you use 2 triangles (= 4 vertices + 6 indices). For more complicated paths... well, draw it on paper how you would approximate those with triangles. Then consider how to do the same in code using vertices and indices.
IVideoDriver has some drawLine functions: http://irrlicht.sourceforge.net/docu/cl ... river.html
If you use them be aware that you have to set a material and the world transformation matrix first (otherwise it just uses whichever is set at that moment). But not sure if those functions will really do in your case. I use them sometimes for debug-output, but for real game-graphics you usually try to find other solutions. A better solution for paths is usually a custom scenenode where you create the corresponding vertices and indices yourself. So for a simple line you use 2 triangles (= 4 vertices + 6 indices). For more complicated paths... well, draw it on paper how you would approximate those with triangles. Then consider how to do the same in code using vertices and indices.
IRC: #irrlicht on irc.libera.chat
Code snippet repository: https://github.com/mzeilfelder/irr-playground-micha
Free racer made with Irrlicht: http://www.irrgheist.com/hcraftsource.htm
Code snippet repository: https://github.com/mzeilfelder/irr-playground-micha
Free racer made with Irrlicht: http://www.irrgheist.com/hcraftsource.htm