Light probes
Light probes
Has anyone implemented these in irrlicht?
I'm talking about something similar to what Unity has.
http://unity3d.com/support/documentatio ... robes.html
I'm talking about something similar to what Unity has.
http://unity3d.com/support/documentatio ... robes.html
Re: Light probes
I tried them. They are not worth if you have deferred lighting.
Still, you can use a lighting manager, and create your own system. Check the example 21 which is conceptually very similar. Research for spherical harmonics. and irradiance volumes and you can achieve very similar results.
Still, you can use a lighting manager, and create your own system. Check the example 21 which is conceptually very similar. Research for spherical harmonics. and irradiance volumes and you can achieve very similar results.
"There is nothing truly useless, it always serves as a bad example". Arthur A. Schmitt
Re: Light probes
light probes are mostly useful only in mobile phones or older hardwares.
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Re: Light probes
Dunno what light probes are but do you mean this?
http://irrlicht.sourceforge.net/forum/v ... t=deferred
http://irrlicht.sourceforge.net/forum/v ... t=deferred
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Re: Light probes
No, light probes are references for the lighting at specified places. When an object moves close to these light probes, they pick their lighting. But if you have deferred rendering, you can light the object with the deferred lights directly. Is a quick way to lit the objects without the need of deferred rendering,
"There is nothing truly useless, it always serves as a bad example". Arthur A. Schmitt
Re: Light probes
@Sudi: watch this http://www.youtube.com/watch?v=irozI0kxyFc
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My blog: http://www.zhieng.com
My co-working space: http://www.deskspace.info
My blog: http://www.zhieng.com
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Re: Light probes
Ahh i see so it a way to simulate indirect lightning then? or really just lightning made simple for mobile platforms
We're programmers. Programmers are, in their hearts, architects, and the first thing they want to do when they get to a site is to bulldoze the place flat and build something grand. We're not excited by renovation:tinkering,improving,planting flower beds.
Re: Light probes
Light probes provide a useful way of getting local light information, just another way of managing large clusters of lights.
Not limited to only mobile platforms or older hardware, they can be used alongside lightmaps and other lighting methods for very good results, checkout some of the stuff Valve have been doing with different types of light probes
Not limited to only mobile platforms or older hardware, they can be used alongside lightmaps and other lighting methods for very good results, checkout some of the stuff Valve have been doing with different types of light probes
Re: Light probes
In fact, combined to a deferred renderer, it could provide a complete lighting solution. The light probes give the ambient lighting and the deferred lighting the difuse component.
"There is nothing truly useless, it always serves as a bad example". Arthur A. Schmitt
Re: Light probes
even a linear gradient will works better than ambient light. and light probes are much better than a linear gradient
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Re: Light probes
Shame no-one has done this. Would have been nice.
Re: Light probes
I have done them, but i don't use them any more ^^U
"There is nothing truly useless, it always serves as a bad example". Arthur A. Schmitt
Re: Light probes
No chance you're willing to share?
Re: Light probes
Hehehehehe... Good one...
Who knows where are those codes now... =_=U
Who knows where are those codes now... =_=U
"There is nothing truly useless, it always serves as a bad example". Arthur A. Schmitt