Hey all. I know IrrLicht runs on many platforms, but in my situation I want to create two versions: Universal Mac OS X and Windows.
I already have a project setup in XCode (on my mac) and all is good. But how do I go about 'porting' my app to Windows? What's the best approach here?
Should I create a new project with Visual Studio (Express?) and compile from there? Or maybe all I need is a script that will kick-off the compilation process on Windows?
If you're cross-compiling your game please let me know how you go about it.
Thanks!
Cross Compiling on Mac OS X and Windows?
Re: Cross Compiling on Mac OS X and Windows?
could someone explain this more?? im confused on how to go about this..
Re: Cross Compiling on Mac OS X and Windows?
I use Code::Blocks for my projects with following compilers:
- GCC for Linux
- LLVM 3.0 for MacOSX
- MS Visual C++ 2010 for Windows
Of course I compile each project under dedicated platform, so MacOSX version under MacOSX, Linux version under Linux etc.
C::B allow us to easy handle of Android projects
- GCC for Linux
- LLVM 3.0 for MacOSX
- MS Visual C++ 2010 for Windows
Of course I compile each project under dedicated platform, so MacOSX version under MacOSX, Linux version under Linux etc.
C::B allow us to easy handle of Android projects
Library helping with network requests, tasks management, logger etc in desktop and mobile apps: https://github.com/GrupaPracuj/hermes