Working Features:
- Rigid body physics
- Character controller physics
- Lua bindings
- Server-Client object transformation synchronization
- Game/level editor (Supports C++ code projects)
- Add functionality to empty GameObjects by adding Components.
- Easily create weapons using the WeaponComponent class
- Melee, Instant Hit, and Projectile weapons supported
- Easily create your own Component types
Planned Features:
- Ragdoll physics
- Deferred rendering
- Network lag compensation
- Smoother network error compensation
- Soft body physics
The editor builds your code for you. As soon as someone makes a native Android port for irrlicht, (rather than a native/Java hybrid) I'll make it build for Android too.
I work on this when I can. I just graduated from high school a month ago, which means I'm going to be starting my freshman year in college! I'm going to move out of my parents' house - I can't stand living with them any longer. This means that I'll be paying rent, which means I need to work on other things to make money.
The game engine still looks very ugly and old. I'd like to give it some cool deferred rendering and stuff, but I am by no means a graphics programmer of any kind. I suck at graphics. If anyone wants to help me out in that department, any help is welcome.
Shrink Force (Ludum Dare Game): http://www.ludumdare.com/compo/ludum-da ... w&uid=4069
The game engine: https://dl.dropbox.com/u/17256312/GameEngineEditor.zip

Editor

Other game
