Free porting for your Irrlicht Game to Google Native Client

Discuss about anything related to the Irrlicht Engine, or read announcements about any significant features or usage changes.
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codetiger
Posts: 103
Joined: Wed May 02, 2012 9:24 am
Location: Chennai, India
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Free porting for your Irrlicht Game to Google Native Client

Post by codetiger »

If you are looking to port your Game based on Irrlicht engine to Native Client (NaCl) and take it to the Chrome Web Store, post your game details here. We have decided to port one game for free of charge. Of-course, there are lots of conditions for us in selecting your game, most of these conditions root from the restrictions in NaCl.

Post the following details about your game here: You can also send PM if you don't want to post things here.

1) Simple sentence describing your gameplay
2) Screenshots
3) Have you used special shaders? If so, what kind of shaders, do they support OpenGL ES 2.0 driver in Irrlicht.
4) Does your game use any Physics Engine? If so, which one?
5) How much user base do you already have on other platforms?
6) Link to your game.

And we can accept entries only until August 15th 2012. And the jury for selection will have Nadro and Hybrid (If they wish).
IrrNaCl - Irrlicht Port for Google Chrome Native Client - Demo

Iyan 3D - Make your own 3d animation using your iOS Device
Nadro
Posts: 1648
Joined: Sun Feb 19, 2006 9:08 am
Location: Warsaw, Poland

Re: Free porting for your Irrlicht Game to Google Native Cli

Post by Nadro »

Nice idea :) I'm glad that I can be in jury! Thanks :)
Library helping with network requests, tasks management, logger etc in desktop and mobile apps: https://github.com/GrupaPracuj/hermes
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