As I've written in one thread, I'm developing game with new, prototype engine with full demolition and build model. I've read sometimes about negatives of putting light into mesh, but I'm not sure if it's good or bad idea for irrlicht.
I'm wondering if creating quite big meshes (let's say, some caves or buildings build with one material) will negatively affect on behavior of my game (graphic problems or speed). Surely there will be some lights inside this objects. I can also try to split them into more simpler meshes, but I don't know if it's necessary.
So could someone smart tell me about it?
lights inside mesh - will it work fine?
Re: lights inside mesh - will it work fine?
There should be no issue for lights. On the other hand, I don't think shadow volumes work for that case.
Re: lights inside mesh - will it work fine?
I don't know what you expect to happen. For example, lights inside a cave will light up objects outside the cave.
Re: lights inside mesh - will it work fine?
So how to create scene to get it more realistic? I should use more smaller meshes or what?
Re: lights inside mesh - will it work fine?
That's not a question we can answer. Please elaborate on what is your issue and what you expect.