Dungeon Tactics
Dungeon Tactics
So I recently created a game for the free software game dev contest Liberated Pixel Cup, using Irrlicht. It is called Dungeon Tactics and is a skirmish role playing game; a sort of 2.5D mass combat rogue-like.
Check it out on indiedb and the official website!
Check it out on indiedb and the official website!
Last edited by xhr1t on Mon Oct 08, 2012 12:32 pm, edited 1 time in total.
Re: Dungeon Tactics
Oh cool! Is there a Linux download as well somewhere, I only find the Windows installer right now.
IRC: #irrlicht on irc.libera.chat
Code snippet repository: https://github.com/mzeilfelder/irr-playground-micha
Free racer made with Irrlicht: http://www.irrgheist.com/hcraftsource.htm
Code snippet repository: https://github.com/mzeilfelder/irr-playground-micha
Free racer made with Irrlicht: http://www.irrgheist.com/hcraftsource.htm
Re: Dungeon Tactics
Looks really nice, xhr1t. Keep up good work!
Re: Dungeon Tactics
you really made it look charming and fun to play on the screenshots, will have to try it.
Re: Dungeon Tactics
Linux source is on the official website.CuteAlien wrote:Oh cool! Is there a Linux download as well somewhere, I only find the Windows installer right now.
Last edited by xhr1t on Mon Oct 08, 2012 12:32 pm, edited 1 time in total.
Re: Dungeon Tactics
Looks great. Reminds me of Legend of Kartia.
Re: Dungeon Tactics
Just uploaded Dungeon Tactics version 1.2 to indiedb and the official website.
This release adds sound effects and music, fixes some bugs, tightens up some graphics and adds some new mechanics to streamline gameplay. Try it out, tell me what you think!
This release adds sound effects and music, fixes some bugs, tightens up some graphics and adds some new mechanics to streamline gameplay. Try it out, tell me what you think!
Re: Dungeon Tactics
So I released version 1.4 today. Tons of new stuff; multiple dungeons, towns, a storyline, new classes, etc, etc... check it out @ http://www.indiedb.com/games/dungeon-tactics
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Re: Dungeon Tactics
Seems they only released the source, but that is to be expected and I see no problem in compiling it myself ^^"
"this is not the bottleneck you are looking for"
Re: Dungeon Tactics
The source should compile fine on Linux, it was written on Slackware after all.
Re: Dungeon Tactics
Keeping with my monthly release schedule, the new version of dungeon tactics is out, and it has tons of new features...
Action system revamp; units now have more options what they can do during their activations; they can now move and attack, attack and move, attack twice, or move twice.
Adjusted character graphics - character sprites are now 20% bigger
Added a heal all button in temple.
Added keyboard shortcuts ( M for move, A to attack, W to wait, E to end turn, S for special, H for home base, space for rotate camera )
Added detailed class descriptions in character creation. (could be better, w/ list of skills... but I want to make sure that skills work correctly first.)
Info box now displays stats for mobs you hover over
Changed unit list so that just clicking on a reserve unit will deploy it
Action state icons; [R]eady, [A]ctive, [D]one. could be better but it works for now.
NPC mobs can now use special abilities on both allies and enemies.
Ability enhancements ( Added status effects; CC, Stuns, Dots, Buffs, Debuffs )
New Skills ( Bless, Sleep, Haste, Slow, Cure, etc, etc! )
New Monsters!
Also, I redesigned the website... because website.
http://dungeon-tactics.com/
check it out, tell me what you think!
Action system revamp; units now have more options what they can do during their activations; they can now move and attack, attack and move, attack twice, or move twice.
Adjusted character graphics - character sprites are now 20% bigger
Added a heal all button in temple.
Added keyboard shortcuts ( M for move, A to attack, W to wait, E to end turn, S for special, H for home base, space for rotate camera )
Added detailed class descriptions in character creation. (could be better, w/ list of skills... but I want to make sure that skills work correctly first.)
Info box now displays stats for mobs you hover over
Changed unit list so that just clicking on a reserve unit will deploy it
Action state icons; [R]eady, [A]ctive, [D]one. could be better but it works for now.
NPC mobs can now use special abilities on both allies and enemies.
Ability enhancements ( Added status effects; CC, Stuns, Dots, Buffs, Debuffs )
New Skills ( Bless, Sleep, Haste, Slow, Cure, etc, etc! )
New Monsters!
Also, I redesigned the website... because website.
http://dungeon-tactics.com/
check it out, tell me what you think!