Dungeon Tactics

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xhr1t
Posts: 6
Joined: Sun Sep 02, 2012 2:18 pm

Dungeon Tactics

Post by xhr1t »

So I recently created a game for the free software game dev contest Liberated Pixel Cup, using Irrlicht. It is called Dungeon Tactics and is a skirmish role playing game; a sort of 2.5D mass combat rogue-like.

Check it out on indiedb and the official website!

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Last edited by xhr1t on Mon Oct 08, 2012 12:32 pm, edited 1 time in total.
CuteAlien
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Re: Dungeon Tactics

Post by CuteAlien »

Oh cool! Is there a Linux download as well somewhere, I only find the Windows installer right now.
IRC: #irrlicht on irc.libera.chat
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greenya
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Re: Dungeon Tactics

Post by greenya »

Looks really nice, xhr1t. Keep up good work!
pera
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Re: Dungeon Tactics

Post by pera »

you really made it look charming and fun to play on the screenshots, will have to try it.
xhr1t
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Joined: Sun Sep 02, 2012 2:18 pm

Re: Dungeon Tactics

Post by xhr1t »

CuteAlien wrote:Oh cool! Is there a Linux download as well somewhere, I only find the Windows installer right now.
Linux source is on the official website.
Last edited by xhr1t on Mon Oct 08, 2012 12:32 pm, edited 1 time in total.
Talos3eye
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Joined: Thu Sep 20, 2012 11:30 pm

Re: Dungeon Tactics

Post by Talos3eye »

Looks great. Reminds me of Legend of Kartia.
xhr1t
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Re: Dungeon Tactics

Post by xhr1t »

Just uploaded Dungeon Tactics version 1.2 to indiedb and the official website.

This release adds sound effects and music, fixes some bugs, tightens up some graphics and adds some new mechanics to streamline gameplay. Try it out, tell me what you think!

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xhr1t
Posts: 6
Joined: Sun Sep 02, 2012 2:18 pm

Re: Dungeon Tactics

Post by xhr1t »

So I released version 1.4 today. Tons of new stuff; multiple dungeons, towns, a storyline, new classes, etc, etc... check it out @ http://www.indiedb.com/games/dungeon-tactics

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serengeor
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Re: Dungeon Tactics

Post by serengeor »

Is/will there be linux release?
Working on game: Marrbles (Currently stopped).
Cube_
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Re: Dungeon Tactics

Post by Cube_ »

Seems they only released the source, but that is to be expected and I see no problem in compiling it myself ^^"
"this is not the bottleneck you are looking for"
xhr1t
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Re: Dungeon Tactics

Post by xhr1t »

The source should compile fine on Linux, it was written on Slackware after all.
xhr1t
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Re: Dungeon Tactics

Post by xhr1t »

Keeping with my monthly release schedule, the new version of dungeon tactics is out, and it has tons of new features...

Action system revamp; units now have more options what they can do during their activations; they can now move and attack, attack and move, attack twice, or move twice.
Adjusted character graphics - character sprites are now 20% bigger
Added a heal all button in temple.
Added keyboard shortcuts ( M for move, A to attack, W to wait, E to end turn, S for special, H for home base, space for rotate camera )
Added detailed class descriptions in character creation. (could be better, w/ list of skills... but I want to make sure that skills work correctly first.)
Info box now displays stats for mobs you hover over
Changed unit list so that just clicking on a reserve unit will deploy it
Action state icons; [R]eady, [A]ctive, [D]one. could be better but it works for now.
NPC mobs can now use special abilities on both allies and enemies.
Ability enhancements ( Added status effects; CC, Stuns, Dots, Buffs, Debuffs )
New Skills ( Bless, Sleep, Haste, Slow, Cure, etc, etc! )
New Monsters!

Also, I redesigned the website... because website.

http://dungeon-tactics.com/

check it out, tell me what you think!

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