Quaterions

If you are a new Irrlicht Engine user, and have a newbie-question, this is the forum for you. You may also post general programming questions here.
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Sparrow
Posts: 10
Joined: Mon Jul 02, 2012 4:14 pm

Quaterions

Post by Sparrow »

Thanks for all the help on my previous questions. This one's a bit more complicated, but I'm advancing very fast with this engine which I like.
I want to rotate a ball according to its angular velocity. How do I go about rotating the ball per frame from its current rotation to the next when I have it's angular velocity as a 3d vector?
Nash94
Posts: 20
Joined: Fri Aug 31, 2012 3:21 pm

Re: Quaterions

Post by Nash94 »

This sounds similar to what you are trying to do, irrlamb http://irrlicht.sourceforge.net/forum/v ... =5&t=25063 he has the source a few posts down.
What kind of libraries do you use in combination with irrlicht?
Sparrow
Posts: 10
Joined: Mon Jul 02, 2012 4:14 pm

Re: Quaterions

Post by Sparrow »

Thanks, ill check it out.
I only use irrlicht and irrklang, and the standard c++ libraries. There's not enough physics for me to add a physics library, and I'd like to do everything myself as far as I can.
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