Post Your Irrlicht Screenshots / Render Here.

Post your questions, suggestions and experiences regarding to Image manipulation, 3d modeling and level editing for the Irrlicht engine here.
hendu
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Re: Post Your Irrlicht Screenshots / Render Here.

Post by hendu »

Thanks.
Mel
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Location: Granada, Spain

Re: Post Your Irrlicht Screenshots / Render Here.

Post by Mel »

Image

A screen of my current project.. a confrontation hand to hand in space? :)
"There is nothing truly useless, it always serves as a bad example". Arthur A. Schmitt
hendu
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Re: Post Your Irrlicht Screenshots / Render Here.

Post by hendu »

That looks like an awesome JRPG to be. I'd play that.
Mel
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Re: Post Your Irrlicht Screenshots / Render Here.

Post by Mel »

I really like the JRPG genre :) I wish i had enough resources to make a long one. The only real drawback of that screen is DirectX 9c.... i guess it is late to create a game with such technology, but, well, it is a platform still useful
"There is nothing truly useless, it always serves as a bad example". Arthur A. Schmitt
hendu
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Re: Post Your Irrlicht Screenshots / Render Here.

Post by hendu »

Do it! Procedural generation to the max, and you have yourself a planet to set things into ;)

Then just fly around until you find a spot suitable for a city, etc.
Mel
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Location: Granada, Spain

Re: Post Your Irrlicht Screenshots / Render Here.

Post by Mel »

That sounds like Valkirie Profile :)
"There is nothing truly useless, it always serves as a bad example". Arthur A. Schmitt
hendu
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Joined: Sat Dec 18, 2010 12:53 pm

Re: Post Your Irrlicht Screenshots / Render Here.

Post by hendu »

Image

/me wrote a planet generator. For something else, but this was nice and fast to do in irr: one hour to do the major features, two hours hunting a bug, and one hour tweaking the colors to look more planet-y.
ACE247
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Joined: Tue Mar 16, 2010 12:31 am

Re: Post Your Irrlicht Screenshots / Render Here.

Post by ACE247 »

Almost looks like the best picture of Pluto to-date ;) Great for a few hours work!
hendu
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Re: Post Your Irrlicht Screenshots / Render Here.

Post by hendu »

Hopefully improved a bit.
Image
Mel
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Re: Post Your Irrlicht Screenshots / Render Here.

Post by Mel »

The patterns generation sure, but the colors... not the best (imo, anyway), Looks like the noise material of 3DSMAX, which is not bad. Maybe using the colors of a physical map would help to improve the looking?

Image
"There is nothing truly useless, it always serves as a bad example". Arthur A. Schmitt
hendu
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Joined: Sat Dec 18, 2010 12:53 pm

Re: Post Your Irrlicht Screenshots / Render Here.

Post by hendu »

It's intentionally not earth, it's supposed to be an alien world far, far away ;)

So having water, ice, regular green foliage etc would look out of place.


If you mean too much contrast between the colors, then yes, that part's not that good yet.
Mel
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Re: Post Your Irrlicht Screenshots / Render Here.

Post by Mel »

not the best combination of colors, but that goes with the tastes of each one
"There is nothing truly useless, it always serves as a bad example". Arthur A. Schmitt
Granyte
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Re: Post Your Irrlicht Screenshots / Render Here.

Post by Granyte »

it's preatty awsome for a 4 hours job my planet generator is several month of work time done and still counting.

Mine still only generate gaian planet but for the other it's only a mather of tweaking the noise if there is erosion or not, river etc and then selecting a diferent texture set. I Intend to make the aliens planet give result close to what the scientist belive is possible including the vegeration changing color depending on the type of the star.

how much detail are you generating with it?
hendu
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Re: Post Your Irrlicht Screenshots / Render Here.

Post by hendu »

Enough for a 2048x2048 screenshot - they're to be backgrounds, shown for the planets you're orbiting. So not much more detail than in the "improved" shot.

Diminishing returns certainly, now it's over 10 hours, yet the improvement over the previous state keeps getting smaller ;)
Granyte
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Re: Post Your Irrlicht Screenshots / Render Here.

Post by Granyte »

Image

I finaly fixed my specular reflexion.

Image

A shot from orbit and i finaly decided to add some sliders to play witht the atmospheric constant and it was the best decision i could take i finally found the best constant possible for a gaian planet like earth.

Image

and a repost of my star shader because some could not see it where it was previously posted i have these dots apearing on it i have no idea why

Also a link to the blog post where i posted all the pictures http://granyte.blogspot.ca/2012/10/i-ha ... i-had.html
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