Upload to here
http://www.mediafire.com/download.php?3ymc01cu9pch7bq
i spent some times fixing the mess i created with my merger software
i should have both integrated right now i might still be missing a function or two take a look
i overhauled the way 2d draw material works and changed the set state functions if you are performing a merge on your side take a look at these function they are what allow for a good rendering of the gui
i changed the integrated shader folder to the same folder the exe is because it made no sence to fetch shaders two levels higher in custom project and since this driver require them.
if you are using a new compiler copy the hlsl and FX files located in "bin/visual studio 32" they contain implementation for some material that were not implemented yet
i also updated fixed material renderer to handle them acordingly
also correct me if i'm wrong but the driver currently upload data to the gpu every time it draw instead of storing it to the gpu? making draw calls slower then they should be (is this static vbo?)
and there is a dept sorting issu with transparent material since depth is disabeled i don't see any quick way of fixing it because the driver makes no diference between 2d draw and normal transparent draws