irrAI 0.50 - AI module for Irrlicht [Updated 28/11/09]
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Re: irrAI 0.50 - AI module for Irrlicht [Updated 28/11/09]
Does it have dynamic obstacle avoidance and A* pathfinding ? Please confirm.
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Re: irrAI 0.50 - AI module for Irrlicht [Updated 28/11/09]
i ported irrAI 0.50 to and irrlicht 1.7.3 in a project together
But a little error occurs, who can help me, thanks.
FillMetaSelector.cpp:16 :error:"ESNT_OCT_TREE" is not a member of 'irr::scene'
Plz
But a little error occurs, who can help me, thanks.
FillMetaSelector.cpp:16 :error:"ESNT_OCT_TREE" is not a member of 'irr::scene'
Plz
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Re: irrAI 0.50 - AI module for Irrlicht [Updated 28/11/09]
Hi,
Changed to this now:
ESNT_OCTREE
Check the API:
http://irrlicht.sourceforge.net/docu/na ... 3434532a52
Changed to this now:
ESNT_OCTREE
Check the API:
http://irrlicht.sourceforge.net/docu/na ... 3434532a52
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- Posts: 17
- Joined: Sun Apr 01, 2012 3:51 pm
Re: irrAI 0.50 - AI module for Irrlicht [Updated 28/11/09]
Thanks, christianclavet.
btw, How about your "first king FPS game" ?
btw, How about your "first king FPS game" ?
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- Location: Montreal, CANADA
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Re: irrAI 0.50 - AI module for Irrlicht [Updated 28/11/09]
Put aside, too ambitious for me for now. I'm improving my skills now on IRB.