I'm the dude who was working on the quadrotor physics simulation and I thought... this is really fun. I should build a whole game based on this movement paradigm.
I was a huge fan of the original descent series, so I decided to give it a shot.
After three weeks of work (coding, 3ds max modelling, learning how to use shaders and some friend feedback) here is what it looks like!
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I just finished coding a super extensible quest generator and I'm putting together a demo for anyone to play. I won't be giving out source, but I'll be happy to help anyone who has any "how did you do that" questions.
Thanks
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