The BLAH project

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brunogamacatao
Posts: 3
Joined: Mon Nov 29, 2004 6:33 pm

The BLAH project

Post by brunogamacatao »

This topic is about a game that is being developed by Dinart Freire, Bruno Catão and Fabrício Asfora for Universidade Federal de Campina Grande as part of a discipline of the graduation course in this institution.
The game is called Blah, and it is a medieval RPG in third person camera.
The main character is a dwarf, called Dunn, that in order to save the people from the Lea island must kill Djah.
You can download the game in:
http://www.lsd.ufcg.edu.br/~catao/blah.zip

We apologize ourselves because the game is written in portuguese, only by academic reasons, but we are rewritting the game, doing some bug fixes and translating it. We would by happy if you could send critics, sugestions or even contribute with our development.
Thanks and enjoy it.
Ronin
Posts: 116
Joined: Wed Mar 03, 2004 6:23 pm
Location: Germany

Post by Ronin »

Very nice project, looks promising...

Keep up the work!
Robomaniac
Posts: 602
Joined: Sat Aug 23, 2003 2:03 am
Location: Pottstown, PA
Contact:

Post by Robomaniac »

Nice title ;)
The Robomaniac
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dawasw
Posts: 357
Joined: Tue Aug 10, 2004 4:39 pm
Location: Poland

Post by dawasw »

It is great, i liked the AI etc. but you should change the terrain or mesh a bit, make it a LOT of low poly. I had only 7 ~15 fps when playing on my 1ghz processor.
brunogamacatao
Posts: 3
Joined: Mon Nov 29, 2004 6:33 pm

Thanx

Post by brunogamacatao »

We are very proud that you're enjoin' our game. We know that it has lots of bugs. The issue that we are trying to address immediatly is performance. We think that just reducing the number of polygons isn't the best solution. There are a lot of games with very complex scenarios and characters that runs very well even in 1ghz machines. We are studing alternatives, such using LOD, loading small blocks of the scenario in memory only when its necessary (loading on demmand), etc. Our goal is developing a game with an enormous continuous scenario, without the necessity of creating levels only to justify the loading. Finally, we will be very happy to listen your suggestions, critics, etc, and whenever we deliver a new release of Blah it will be posted here.
AssiDragon
Posts: 158
Joined: Wed Apr 28, 2004 11:03 am
Location: Hungary
Contact:

Post by AssiDragon »

If you want to use enormous terrain with detail, you need streaming. Namely, dynamic loading and unloading of the map from/into memory... this might be the same as those "small blocks" you mention though 8)
Staring through eyes of hate we kill
Are we controlled, or is our own will...?
(Edguy)
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