I just noticed a bug with IGUIListBox.
When they call draw3DSunkenPane() to draw their main box, the clip rect they pass through is wrong, it differs to the actual draw rect which means it's clipped of by a pixel on three of the sides.
I'm guessing this isn't normally noticeable but when you have a skin that puts a thin 1 pixel border around the box, its obvious :p
I've fixed it in my skin by just using the draw rect as the clip rect but this should probably be fixed in the engine.
[fixed in 1.8.1]List box clipping bug
Thanks - and sorry for not getting to fix stuff fast currently - I'm working on getting my time back.
IRC: #irrlicht on irc.libera.chat
Code snippet repository: https://github.com/mzeilfelder/irr-playground-micha
Free racer made with Irrlicht: http://www.irrgheist.com/hcraftsource.htm
Code snippet repository: https://github.com/mzeilfelder/irr-playground-micha
Free racer made with Irrlicht: http://www.irrgheist.com/hcraftsource.htm
Re: List box clipping bug
Ow man, I forgot about that one :-(
Will finally be fixed in Irrlicht 1.8.1
Will finally be fixed in Irrlicht 1.8.1
IRC: #irrlicht on irc.libera.chat
Code snippet repository: https://github.com/mzeilfelder/irr-playground-micha
Free racer made with Irrlicht: http://www.irrgheist.com/hcraftsource.htm
Code snippet repository: https://github.com/mzeilfelder/irr-playground-micha
Free racer made with Irrlicht: http://www.irrgheist.com/hcraftsource.htm